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The Legend of Zelda – The Movie
Absolutely do NOT have the rights to these Nintendo characters. It’s a
writing exercise!
1.
EXT. Day.
A rapid, bird’s eye view of an epic high fantasy medieval kingdom of
rolling fields, deep forests, lakes and villages (and the edge of deserts
and mountains) with a huge walled city with a castle in the centre. We
pull away from this spot and focus on a distant, unremarkable bit of
friendly-looking forest.
As we zoom in closer to the land, we see a single inelegant wooden
carriage being pulled by two horses (one brown, the other an odd shade of
turquoise) on a well-trodden path that cuts through the woods.
CUT TO:
2.
INT. Day.
Inside the back section of crowded carriage full of boxes and supplies are
many happy and active but completely silent children (ages five to
twelve), bouncing off the walls and even ceiling
[one is feebly playing the ‘Legend
of Zelda’ main theme on an ocarina]. The one closest to an adult
(Link) is eighteen and is sleeping while sitting cross legged, an open
storybook in his lap, his head bobbing up and down, until the carriage
goes over a bump and everything shakes. He wakes up with a start.
Sahasrahla (off-screen)
Sorry!
One of the children (Malo) is looking at Link, half disapprovingly.
Malo (speaking via sign language)
You read storybook all night again?*
[*-subtitles for Link and the children are never grammatically smooth, and
when many of them are talking at once, the text appears a bit haphazardly
along the bottom of the screen for effect of chatter]
Link (signs, while smi ling)
No. Not all.
Malo (signs)
You lie bad.
Sahasrahla (off-screen)
Okay! We’re here! Let’s get ready!
CUT TO:
3.
EXT. Day.
The old man (Sahasrahla) who was driving has stopped the carriage in a
clearing, but in the distance between the trees you can see some nearby
buildings and homes (nothing big or fancy, it is clearly as small
village). There is a creek close by.
He slowly climbs down and walks alongside the carriage. Printed on the
side in fancy font is ‘The Wonders and Acts of Wizard Sahasrahla and His
Little Kokiri Children’*.
[*-if it is written in an in-universe symbol language instead of
recognizable letters, have the words translated as sub-titles]
When he reaches the back of it, Link is already helping the kids out of
the back of the carriage.
Sahasrahla
We’ll have to hurry the set up, those horses were dawdling over the
bridges. Epona is good, but Horatio is damn fool about water and
everything else.
Link (signs)
Ok.
Sahasrahla
And glove.
Link looks slightly annoyed, but takes a fingerless glove out of his
pocket and puts it over his left hand.
CUT TO:
4.
EXT. Day.
In the clearing Link is setting up some wooden creates and ropes tied at
each end to make small circles and hoops. Some are placed on the ground,
others are hung from nearby branches. The children are putting on
identical green clothes as uniforms. Link eventually does as well.
CUT TO:
5.
EXT. Day.
Sahasrahla, Link and the children are performing for a crowd of villagers,
maybe fifty or so. Some of it is dance, some of it is acrobatics, some of
it is Link shooting an arrow perfectly through some hoops.
Sahasrahla
And now our young friends here will perform a wonderful medley of some of
the best known songs in Ordon Valley!
CUT TO:
6.
EXT. Day.
Among the villagers watching, there is a man (Russ), his son (Colin, who
has a bad haircut), and a neighbour (Barnes). Close by in the crowd are
three shady, unkempt looking characters.
Colin
Will there be singing?
Russ
No, Colin, these children can't speak. They're a bit different.
Barnes (mumbling)
They're called petrifieds.
Colin looks up at his dad, confused, and the dad momentarily glares at
Barnes.
Russ (to Colin)
That's the name some people call them. The healers say it is because of
something that happened when they were very young. Something that scared
them so much they can't speak.
Colin
How do they know what to do if they can't talk to each other?
Russ
They do it by making gestures. (pointing to the performance) See? That
means 'come here', I think. That looks like it means 'go up'.
Colin
Are there moves for all the words?
Russ
Some of them we all use, right? Like 'hi' (he waves) and 'thank you'. (a
simple, roll of the hand/forearm in front of the chest)
Colin
So they would know that?
Russ
You can find out.
Colin makes both gestures at the performing children, and some of them
make the same happy gestures back.
Sahasrahla
Ladies and gentleman, let's hear it once more for my little Kokiris!
The audience polite applauds. Some of the troupe members go around with
small cups and people place coins in them. One of the children in the
audience (Fado) is frowning.
Fado
They aren't real Kokiris! Real ones live in a secret forest and can never
leave!
Sahasrahla
Right you are, that's the story, but let me ask you young man, have you
ever seen a kokiri?
Fado
No...
Sahasrahla
Then maybe they look just like you and maybe we're all in a great big
kokiri forest! Maybe you've just seen the best show of your life and will
now embark on a grand adventure, eh?
As if on cue, Link suddenly leaps through the air off some crates with his
sword drawn and effortlessly slices down some of the ropes hanging from
nearby branches. He lands right in front of Fado and catches one of the
hoops as it falls just in time. Fado is speechless and in awe as everyone
else claps, and the troupe bows.
CUT TO:
7.
EXT. Evening.
The sun is setting on the same spot, but with the staging area cleaned up,
it’s just the carriage and a temporary tent that they put up for
Sahasrahla to sleep in. The children are already asleep in the carriage,
but Link is reading near the tent, and the old man comes over with a plate
of food. While they talk there is movement in the forest nearby that they
don’t notice.
Sahasrahla
We’ll leave for Mabe Village at dawn, make sure the horses are fed.
Link (signs)
We should go Kakariko.
Sahasrahla (speaks and signs)
Later.
Link (signs, annoyed)
Always say later.
Link goes towards the nearby creek with a bucket to get water for the
horses, and Sahasrahla begins to walk around to the side of the carriage
when he hears something, so he investigates. There are three thieves (who
were in the audience earlier) trying to figure out how to sneak under or
around the carriage.
Sahasrahla
You’re lower than deku scrubs if you’re stealing from children.
Thief 1
Then hand over the gold and we won’t have to hurt ‘em,
(trying to read the name on the side of the carriage)
Sahar...shash...old man.
Sahasrahla
You were in the crowd. You saw how much money they gave us.
Thief 1
We did. I also saw some books back there. What's a slaver like you need
books for?
Sahasrahla
I don't sell these children. I take care of them.
Thief 2
Don't try to act like you're some kind priest, old man. We saw the
branding on your big kid's hand just now.
And here he is, right on time.
Link emerges from the shadows with an angry face and an unsheathed sword.
Sahasrahla (sighs)
Stop.
Thief 1
See, kid? He's trying to keep you from getting killed.
Sahasrahla
That's not what I mean.
Link is walking up to one of the thieves determinedly.
Thief 3 (pulling out a small knife)
You were tough against that rope, but how are you going to deal-
Link parries incredibly fast and uses the hilt of his sword to knock the
knife out of 3’s hand and then elbows him in the face, and then spins
around to punch Thief 2 in the face and then uses the hilt of his sword to
gut punch him. Thief 1 pulls out a sword and Link briefly duels with him
but disarms him quick and uses both swords to impale both blades against a
tree while the thief is standing frozen in front of it. Both blades are
super close to cutting the sides of the thief's neck, so he is essentially
frozen in place in terror. After a moment Link removes one of the swords,
and gestures with a tilt of his head that the thief should leave. The
thief does, along with the other two, limping and scared.
Link and Sahasrahla watch them go.
Sahasrahla
You have to be careful. If you fight like a mercenary, you'll always be
fighting mercenaries.
Link (signs)
Just trying to help.
Sahasrahla
And for Hylia's sake, always keep the glove on your hand.
Link looks annoyed at Sahasrahla as he puts his glove back on to cover the
mark on his left hand. He makes a few un-subtitled gestures*.
Sahasrahla
They noticed, and they were fools with cutlery.
[*-there are times where subtitles are not used because the gestures are
responded to by characters in a way that the audience can infer what the
gestures were]
CUT TO:
8.
EXT. Day.
The carriage is going on path across a sweeping wide open field. Link is
driving the horses, and the old man comes to replace him, and he goes into
the back and the other kids are there.
CUT TO:
9.
INT.
The back of the carriage. To entertain the kids, Link uses a slingshot
with small rocks to shoot out the back of carriage at random targets
(leaves, knots in trees, bugs) with great accuracy. One of the kids holds
up a wooden practice sword, and Link shoots rocks at it, which deflect off
the blade to hit things outside. At one point one of the kids almost falls
out of the carriage, and Link grabs him at the last minute with great
reflexes. One of the kids tears their clothes accidentally and with some
annoyance Link quickly takes it and begin to sew it up.
CUT TO:
10.
EXT. Day. Late afternoon.
In a different clearing beside a different village, the troupe is doing
more or less the exact same show as before and it is just wrapping up,
with the crowd applauding. Sahasrahla’s tent is already set up beside the
carriage.
Walking out of the crowd and applauding with a big smile is a middle-aged
knight (in white armour and sword at his side).
Eagus
Impressive! Wonderful!
The crowd and the children are both surprised that a knight is coming to
address them all in the middle of the staging area. Sahasrahla looks
particularly shocked and aghast.
Eagus
A wonderful display of youthful energy and talent! (to the troupe and the
audience) While some of you may know me, some may not, so let it be known.
I am Eagus of the Shiekah, and while I am on my way to the capital of our
great land of Hyrule, I hope I will no longer be travelling alone.
Sahasrahla, I ask of you, please bring your show to Castle Town to perform
in front of the King and the Princess.
Gasps and cheers from the audience and the children.
Sahasrahla (awkward, unsure)
Oh, well, you are a very kind with your offer, but I’m not sure that-
Eagus
Come now, Sahasrahla. Certainly you won’t turn down an official invitation
from a knight of the kingdom, will you?
Sahasrahla (almost through gritted teeth)
I suppose I am not one to refuse-
Eagus
Exactly! You cannot fight fate, Sahasrahla! Hyrule Castle is waiting for
you and your talented children!
More cheers from the crowd and the children. Link looks very excited as
well.
CUT TO:
11.
INT.
Sahasrahla’s empty tent. He walks inside it quickly, clearly angry.
Seconds later Eagus enters, much more casually. Sahasrahla quickly spins
around and punches Eagus in the face. Eagus stumbles back a bit but
doesn’t fall over, and doesn’t seem upset.
Eagus (rubbing his jaw)
At least you still remember how to fight.
Sahasrahla
And you still have a very thick head. What are you doing? Do you know how
many people might be out there, seeing you with us and putting two and two
together?
Eagus
Fifteen years away from the temple has made you paranoid.
Sahasrahla
It's kept us alive. Say your piece.
Eagus (opening small chest he carried in with him)
You don't have to worry about eyes and ears that lurk in the shadows.
(places object on table) Soon they'll be all over the place in
broad daylight.
Sahasrahla (carefully picking it up, shocked)
How far down have you been digging to find this?
Eagus
Didn't need a shovel. We found it in what's left of Owlan village.
Sahasrahla closes his eyes and takes a deep breath in.
Sahasrahla
I can go further afield, through the Gerudo desert-
Eagus
A Sheikah doesn't run.
Sahasrahla
I retired.
Eagus
You were given a mission and I'm here on behalf of the council to tell you
that the mission is over.
Sahasrahla
It's not a mission, it's a life.
Eagus (sighing, taking more of a brotherly approach)
Sahasrahla, there's no reason to be so melancholy. You've carried it out
admirably. It's time to see what the boy can do.
Camera temporarily pans through the tent to show that Link is there
listening stone-faced, just outside. And then pans back inside the tent.
Sahasrahla (sighing, resigned)
He's never even seen the city outside of tales and paints.
Eagus
Well it will be a whirlwind of a day when we get there. The King swears
the princess knows something is amiss.
Sahasrahla (murmuring to himself)
Wisdom...
Eagus
And we bring it together with courage. Although are you sure you're
feeding him enough? He looks like he'll fall over as soon as you strap a
breastplate on him.
Sahasrahla
Bringing them together might be the most dangerous thing we could do.
Eagus
Other than keeping them apart.
CUT TO:
12.
EXT. Early evening.
The carriage and Eagus (who has his own horse with a few saddle bags)
travel along a river to get to the capital, which lies on the coast of the
great sea. As the sun begins to set, they come across a burned out
homestead. Link and Sahasrahla are both up top of the carriage driving the
horses slowly past. The children are poking their heads out and around,
curious.
Link (signs to children)
Stay, stay. Danger.
Sahasrahla
Down to the stones.
Eagus
There's been plenty of this up and down the coast.
Sahasrahla
They're travelling by water?
Eagus
Don't know for certain. Not even certain what 'they' is. Creatures like
moblins or lynels, something amiss in the twilight realm, a madness that
infects people. We've been in contact with the Zora about getting proper
equipment. Marine fighting is
not exactly our forte.
Sahasrahla notices something in the ruins, stops the carriage, and starts
to get down. Link quickly helps him.
Eagus
What is it?
Sahasrahla goes through the ruins and examines a skull. Link is already
doing the same a bit farther away.
Sahasrahla
Did you pass through here recently? Before this happened?
Eagus
A half a moon ago thereabouts. All was keen then.
Sahasrahla
They're already bones.
Link makes some gestures. Sahasrahla makes a quick one back.
Eagus
What did he say?
Sahasrahla
No signs of animals. Like they're avoiding this place.
As the sun sets further, Link is looking through barrels when there is a
strange cricket-like sound, and it's from bones of the dead monsters on
the ground, reanimating and coming together to former skeletal versions of
themselves.
He purposely makes a loud noise (banging on a barrel) to alert everyone
else, because other skeletons are doing the same.
Link doesn't have his sword on him (it’s in the carriage), so he is using
pot lids and barrels as makeshift weapons (they break quickly) to slow
down the advance of the monsters, as the old knight is using his own sword
to defend the old man and the children.
At one point Link grabs the arms of one of the skeletons to stop its
attack, and pulls it off the skeleton's body. He's surprised at first, but
then quickly uses the arm as a club, and after a couple hits it explodes.
Sahasrahla
Boy!
Link looks to the old man's call, and it's because one of the children has
his sword, and tries to throw to Link, but it hits part of a broken wall,
and lands far short of him.
The child winces, and Link sighs, shoulders drooping (played very lightly
for a laugh if possible), because now he does this wild, acrobatic ruin
over walls (almost parkour) to get to the sword as fast as possible,
slicing the head off of a skeleton attacking Eagus just in time. Then Link
impales it with his sword.
With all the skeletons taken care of, Link helps the knight up.
Eagus (muttering half to himself)
I remember when I was picking you up off the ground.
Link then goes to check on the kids to make sure they're okay.
Link (signs)
Safe? All safe? No worry?
Kid 1 (signs)
So cool.
Kid 2(signs)
Malo thought you were gonna die.
Malo (signs)
I thought not so such thing.
Kid 3 (signs)
I was so excited my shirt ripped, can you fix it?
Meanwhile Sahasrahla and Eagus confer quietly.
Eagus
You've shown him how to serve the sword well.
Sahasrahla
I haven't taught him anything about fighting.
Eagus (with a snort)
What have you been teaching him then?
Sahasrahla
How to be a good man. That's what I'm teaching all of them.
Eagus (a touch mocking)
Sweeter than a wild-berry...
Sahasrahla
Raise them right today and they won’t be thieves tomorrow.
Eagus
There's a coming darkness that might overtake everything from death
mountain to the great sea, and you're worried about your parenting skills?
Sahasrahla
I thought I would have more time.
Eagus
For what?
Sahasrahla (getting back up onto the carriage)
For everything!
CUT
TO:
13.
EXT. Night.
They travel through the night, with the children sleeping in the back, and
Link and Sahasrahla switch guiding the horses at one point. Eagus
continues to ride. At the switch, Link makes gestures to Sahasrahla.
Sahasrahla smirks.
Sahasrahla
He wants to know if you’re tired, Eagus.
Eagus
Tell him a Sheikah is not allowed to get tired, Sahasrahla.
Link makes more gestures.
Sahasrahla
He’s telling me that he’s not deaf...(grudgingly)...and wants to know more
about the Sheikah.
Eagus smiles at this and rides on ahead a bit.
CUT TO:
14.
EXT. Morning.
They travel through Hyrule field
[with the appropriate Ocarina of Time music playing], showing the
rolling fields majesty of the central region
[including a ranch with a young
woman (who could be Malon from Ocarina of Time) working out front and a
portly, mustachioed man (who could be Talon) sleeping nearby].
CUT TO:
15.
EXT. Day.
Kids (and Link) are in awe as they approach and enter Hyrule Castle Town
through a massive drawbridge that is already down. It is definitely an
ideal sort of fantasy kingdom centerpiece, with spiral towers and huge
buildings lining bustling streets full of shops and tightly fitted homes
on second and third floors. Many people – from shoppers to tourists to
beggars to everything in between – are all over the place.
CUT TO:
16.
EXT. Day. Sahasrahla leads them to a stable/inn (which is still right in
the middle of the big city, with a small open area) where the owner, a
friendly middle-aged woman [based
on Twilight Princess's Telma], comes out to greet them.
Telma
Well look what the Lynel dragged in. The man whose name only his friends
can pronounce. Hello, Sahasrahla. (glancing at the carriage full of
excited children) You’ve been...busy.
Sahasrahla
Charming as ever, Telma. I actually have built an honest little business
to-
Telma
Oh, I know. Eagus keeps me up to date with some things. (Turns to Link)
Well hello, handsome.
Link (sheepish, signs)
Hello, ma’am.
Sahasrahla
Be gentle with him. (To Link) Eagus and I have matters to attend to before
our performance. If you want to explore the city, do so, but be back by
mid-meal. Understand?
Link (signs)
What should I explore?
Telma looks at Sahasrahla with a smile.
Sahasrahla (sighs)
You’ll find something appropriate, I’m sure.
CUT TO:
17.
EXT. Day.
In a montage Link explores the huge Hyrule Castle Town and is overwhelmed
with everything [parts of the
layout is similar to castle town in Twilight Princess]. Bigger
markets, so many towering, architecturally interesting buildings, stores
for clothes and armour and weapons and trinkets, gaming stands
[one of them is run by a bored guy
and it’s a battleship-like board game, similar to its appearance in Wind
Waker], fortune tellers, statutes, cathedrals, etc. He is an ace at an
archery stall, and is surprised that he is being given money for winning.
A young pickpocket/scammer (Linebeck) notices him looking like quite the
rube, and sidles up to him.
They are now in front of a jewelry stand (run by a Gerudo woman) stand
that Link is looking browsing at. As Linebeck talks to Link, he subtly
pockets a jewel.
Linebeck
Hey man, you look new in town. You want to buy some of this stuff? It's
easy to make money if you know how and the right people. You play the
games? I know some with guaranteed wins. The owners got deku seeds for
brains, you can see right through their chests with the right stuff. What
do you say?
Link looks at him blankly, then tries to walk away, but Linebeck follows
him, getting annoyingly close. A very bright, fairy-like looking bug is
buzzing around Link all of a sudden and Linebeck swats it away.
Linebeck
Hey, listen! Come on, man, don't you want to know about this? It's a
secret to everyone. You've got at least a couple rupees on you, right?
That's all it'll cost. Double, triple your money, guaranteed.
Link stops, clearly annoyed, and makes an obvious rude series of gestures
to him.
Linebeck
Hey, you know where you can stuff that dubious food.
Link (surprised, signs)
You understand me?
Linebeck (irked)
What, I’ve been around. I gotta talk to all sorts of people. (signs as he
repeats) All sorts of people.
Link does a lengthy series of sign language gestures, excited that someone
in the city understands him. Linebeck looks at him blankly.
Linebeck
Okay, I only caught half of that, chatterbox. You're some sort of
babysitter?
Link looks around and sees a wall with posters promoting an upcoming
performanceat the main courtyard. Linebeck notices this.
Linebeck
Need tickets for the big show today? I can get you prime seats. You'll be
breathing on the princess's hair. No, no keep looking at the poster, take
it all in...
But instead Links turn around because he notices two suspicious people
advancing towards them.
Linebeck
You saw them? Really? Well, ignore those jerks. (Linebeck shoos them away
subtly) Where did you say you were from? I know my way through all these
alleys and sewers if you need a tour guide.
Both of them notice that now there are some guards walking and looking
around.
Linebeck (patting him on the back)
Actually now that I think about it- well, look, it's been grand to talk,
but I've got to- (Link grabs his wrist because Linebeck went into his
pocket) -AAH! Come on, man. That's my quick hand!
Guards are suddenly running towards them (with the Gerudo woman pointing
out Linebeck as the culprit), and Linebeck quickly goes over to a nearby
sewer grate and pulls it open. Link watches this quite surprised.
Linebeck
So uh, yeah, like I said, good to meet you and all, no hard feelings,
okay? Don't be a stranger. And I know you’ll keep quiet about me. (flips
Link a coin) For those kids of yours, right?
Link watches him disappear as Linebeck ducks down and disappears down the
sewer just as the guards arrive, not sure what to make of him and start to
go down the sewer after Linebeck.
While Link explores the city, Sahasrahla and Eagus go to the temple (near
or inside the castle) to have a meeting with the other Sheikah about 'the
plan'. [Zelda tells Link this story about her listening in to the meeting
after the two of them meet]
CUT TO:
18.
EXT. Day.
Link arrives back to the stable/inn, and kids are around the carriage,
worried.
Kid 1 (signs)
You’re back!
Kid 2 (signs)
Where’s Sahasrahla?
Malo (signs)
We cannot endure another delay.
Kid 3 (signs)
Have to set up stage soon!
Link (signs)
Okay. Okay. Easy. Easy.
Telma walks out of the inn towards them and Link taps on the name
‘Sahasrahla’ on the side of the carriage.
Telma
Don’t worry, I’m sure he’ll be back soon enough.
Link begins to make more sign language gestures, but she calmly puts her
hand on his wrist.
Telma
I won’t know what you’re trying to say, honey, but if you need to take a
rest inside-
Sahasrahla then comes around the corner quickly, a bit out of sorts,
clearly worried about something.
Sahasrahla
Sorry…sorry everyone. (to Link) I’m sorry. Are we all ready?
Link (signs)
Where is friend Eagus?
Sahasrahla
He's busy. Don't worry about him right now. (To children) Let's go
everyone, come on, come on. It's time.
CUT TO:
19.
EXT. Day.
In the main courtyard (or an open amphitheatre) in the city, the different
acts for the show are sitting around the sides of the central staging
area. Above them are the bleachers for the ordinary citizens, and there is
also the grandstand for the royals/nobility.
Link, Sahasrahla and the troupe, along with the other acts (such as
jousters, singers, dancers, etc.) wait for the arrival of the royal family
and their attendants, who are announced with pomp and circumstance
(definitely a familiar leitmotif musical flourish by some court
musicians).
Master of Ceremonies
Ladies and gentleman, please stand for King Rhoam and Princess Zelda!
Plenty of applause, as the King and Princess walk from a special entrance
area onto the grandstand to look out onto the crowd. They smile and nod,
but do not wave, and go to take their seats.
The Kokiri troupe is looking up at the royals, who are above them but
actually quite close because they are next to the grandstand.
Kid 1 (signs)
See her? The princess?
Kid 2 (signs)
That's her?
Kid 3 (signs)
She's beautiful.
Malo (signs)
She's pale.
Kid 3 (signs)
You're pale!
Malo
(signs)
I sleep in a potato sac. What is her excuse?
Link is looking up towards the grandstand with interest, a bit mesmerized.
CUT TO:
20.
EXT. Day.
The royal grandstand with the royal family and attendants, but we focus on
King and Zelda. The former looking content and the latter looking
distracted.
Zelda’s imposing-looking handmaiden Impa walks up beside the princess and
hands her a harp.
Impa
Here you are, your grace, if you choose to play later with any of the
musical acts.
Zelda (taking it)
Thank you, Impa.
But Zelda puts the instrument aside, and still looks nervous. The King
notices this.
King
How are the ghosts?
Zelda
Father?
King
You look like you've seen one.
Zelda
I've just been...thinking.
King
And wandering around the east wing?
Zelda
You're having me followed?
King
I'm trying. (he smiles) They have a hard time keeping up with you. (She
smiles a bit as well) After all, there are hallways and caverns in this
castle I hope to never find myself in.
Cole
Shall we get started, sire?
King
Yes, Cole. The sooner, the better.
Cole nods to the Master of Ceremonies.
Master of Ceremonies
Ladies and gentlemen, please welcome our first act, coming all the way
from the Highland regions…
CUT TO:
21.
EXT. Day.
Courtyard. Another act a bit later in the show, which is a singer who is
singing a portion of the ‘Ballad of the Goddess’
[a song from Skyward Sword]. As
she finishes up, two female dancers step forward and begin doing an odd,
slow interpretive dance in tandem
[Majora's Mask reference].
The Kokiri troupe watch this, confused and underwhelmed.
CUT TO:
22.
EXT. Day.
The royals watching this, not overtly bored, but not super excited,
either. The King looks over to one of his advisors.
King
Cole?
Cole
Majesty?
King
How much longer is it to go on?
Cole
A moment, sire. (gestures to someone else and they whisper to him) Another
six acts.
King (annoyed sigh, under his breath he suggests what he wants to Cole)
I hereby decree a short break after the next performance.
Cole
Of course, your majesty.
Cole sighs deeply but then stops and looks up into the sky and squints at
something that has caught his attention we do not see.
Master of Ceremonies (off screen)
Ladies and gentleman, please bring your hands together for the Magical
Kokiri Children of the Forest!
CUT TO:
23.
EXT. Day.
Large shadows appear on the staging area that are moving too fast to be
clouds, but the Kokiri trope begins to step forward to start their act,
and as one of the kids blows into an ocarina a dragon's/monster's roar is
heard. The child is so shocked that they drop the instrument and look up
and around.
Everyone in the amphitheatre (including Link) begins to do the same.
CUT TO:
24.
EXT. Day.
Above the amphitheatre are several dragons that have suddenly appeared,
but that is only the beginning, because several black portals open up on
the stage floor as well as in the stands.
People are in shock, and they begin to flee in terror when the dragons
start to breathe fire and monsters with weapons begin to emerge out of the
portals.
Sahasrahla (looking around)
No, not now. Not when- they had to know...they had to...
Sahsrahla sees Cole up in the grandstand and his face hardens in anger.
But then he hears a bellowing screech and turns to see a giant, monstrous
purple bird (Helmaroc) making a dive-bomb towards the royal grandstand.
CUT TO:
25.
EXT. Day.
The royal grandstand. Knights and guards are already trying to keep
monsters from approaching, but the monsters come in a way that has blocked
the escape for the King and the Princess.
Cole seems remarkably calm as he stares disdainfully down at Sahasrahla.
Cole
Fire down into the staging area.
Archer
But there are children-
Cole
And monsters that threaten the lineage. Fire.
The guards do so, trying to obviously hit the monsters, and there are
already some soldiers fighting them down there.
At this point there is another screech is heard and the Helmaroc bird
perfectly swoops in amongst the chaos clearly aiming to snatch Zelda, but
Impa rushes forward to push Zelda out of the way at the last minute, and
so the bird snatches up Impa instead and flies around the arena with her
in its talons.
Zelda
Impa!
CUT TO:
26.
EXT. Day.
There is a massive fight between soldiers/kinghts and monsters in the
courtyard as many of the acts have fled.
A human-ish monster tries to attack a knight, but their sword doesn't even
dent the knight's armour.
Soldier (tapping his armour)
Goron-forged, monster scum.
He is then crushed by a massive club wielded by
an even larger Cyclops=like monster
[a Hinox, from Breath of the Wild].
Nearby Link is already attacking them with the bow and arrows that he
would have been used for the show, and he also fires at the bird Impa
trying to fight while its clutches, until it flies away.
Then Link grabs a nearby sword and shield from a downed soldier and begins
to protect Sahasrahla and the children from advancing monsters.
Sahasrahla
The princess!
Link looks at him momentarily confused at an inopportune time as he is
slashing with his sword.
Sahasrahla
Protect the princess!
Link (signs)
Princess?
Sahasrahla
Yes! There! You must! Go! I'll get the little ones out of here!
CUT TO:
27.
EXT. Day.
Cole notice Sahasrahla and notices the connection between him and Link.
Then he turns to the scene in front of him, with monsters and guards
fighting, the King and Zelda trapped and unable to flee at the moment.
A monster looks like they are about to attack Cole, but instead stops,
sniffs him, looks him over, and then gives him a weapon.
King
Cole!
Cole (turning to the King)
I follow the strongest side. It is all I have ever known. Without power,
King Rhoam, there is nothing.
King and guards go to strike Cole, but he quickly pulls out an amulet from
around his neck and under his shirt and throws it to the ground. The black
jewel in its centre suddenly shines brightly, blinding everyone. When the
light from it recedes, standing in front of them, hovering right above the
black jewel, is the spirit-like presence of an imposing man in strange
black armour, wearing an imposing skull mask
[the freaky Phantom Ganondorf mask
from Ocarina of Time].
Guard
Ganondorf?!
Cole (practically murmuring in awe)
Silence your tongue.
Guard
It's not possible-
King (defiant)
By the goddess Hylia-
Ganondorf’s Spirit (dismissive)
Yes, I've heard of her.
With superhuman quickness Ganondorf’s Spirit rushes up beside the King and
effortlessly stabs him with a ghostly, ethereal knife right in the chest.
The king falls to the ground feebly, as Zelda backs away in shock.
Ganondorf’s Spirit
(turns to a shocked Zelda)
Speaking of whom, my lady, we have business to discuss.
Zelda
No!
A guard tries to attack but goes right through Ganondorf's ethereal
presence. Despite this, Ganondorf is able to grab Zelda's left wrist, and
despite the fact that the princess is wearing long white gloves, the
symbol on her hand seems to glow through the clothing.
Ganondorf’s Spirit
Raised for one thing.
Zelda
Let me go!
Ganondorf’s Spirit
Choices are a luxury neither of us have.
King (dying growl)
Thief!
Ganondorf turns to see the King weakly letting his blood drip over the
black jewel as he holds onto it, making the jewels smoke and then crack.
Ganondorf’s Spirit
Clever by half-
Cole
Master!
Ganondorf's spirit is suddenly sucked back into the jewel, but he slashes
the knife against the king’s chest as he passes by, clearly killing the
king immediately in the process.
Zelda
Father!
The princess runs over to the King’s lifeless body, wrapping her arms
around him in obvious grief.
While initially shocked at Ganondorf's suddenly disappearing, Cole
recollects himself.
Cole
Grab her. Bring her…just…we’ll figure out what to do later.
The monsters rush over to Zelda, who seems oblivious to them approaching,
but just as one of them is about to put an arm on her, that arm suddenly
flies off.
Link has arrived just in time to fight off the remaining monsters.
Zelda (to Link)
Who are you?!
Not being able to answer, he grabs her right wrist and gestures that they
should go off the side of the grandstand, down to the open amphitheatre
floor below.
Zelda (still terrified)
Leave me alone!
More monsters suddenly approach, so Link releases Zelda and fights, and
she escapes through the back of the grandstand while he does. Then he
rushes after her.
Cole sees all this (but didn’t want to fight himself), and he sees the
shadows of people approaching him, and he gestures to where Zelda and Link
went.
Cole
Capture. Both. Alive.
CUT TO:
28.
EXT. Day.
A bird’s eye view of all of Hyrule Castle Town, being attacked and
destroyed by monsters on land and from the sky. Plenty of smoke and fires
as buildings are toppling over.
CUT TO:
29.
EXT. Day.
Link chases after Zelda, through the alleys of the overwhelmed, burning
capital. There are people around fleeing the chaos, with monsters leaping
on random strangers from above and below, with Hyrule soldiers and guards
being overwhelmed.
Zelda narrowly avoids being attacked by some of them, and because of that
runs into Linebeck, who was about to get beaten up by three other goons
(Strutch, Dovos, Croo).
Linebeck
What the-
As the monsters lunge forward to attack them all, Link arrives to fight
them off, and everyone is shocked.
Linebeck
Buddy! I mean, uh...pal! You're back! (notices Zelda) And you brought a-
Stritch
The Princess?!
Dovos
Princess Zelda?!
Croo
These your new friends, Linebeck? Or you just gonna stiff ‘em like you did
with us?
Dovos
Think of the reward we'll get for her!
Croo
Come on princess, I got a place for you to hole up during all this.
Linebeck
Hey, hey, let's not get too hasty-
Croo (pushing Linebeck aside)
Any friend of Linebeck is a friend of mine.
Zelda (backing up, fearful)
Stay-
Link goes through Croo like a hurricane, throwing him against a wall.
Zelda
Away...?
Zelda looks at him in shock, as do the other gang members. One throws a
rock at Link and he bats it away with his sword back at them, and they all
run away. Link turns to Linebeck intensely.
Link (signs)
We go to Telma inn. The children. Show me where. Tell Princess she must
follow.
Linebeck
The city's on fire, in case you didn't notice.
Zelda
What is he-
Link eyes thin towards Linebeck.
Linebeck
All right, all right, you can protect us until we burn to death. Yeesh.
(mumbling) Telma might even have something worth… (starts to walk towards
what looks to be a dead end, to Zelda) Your highness, apparently he's
trying to play hero so we should probably go through here.
Linebeck steps on a particular stone floor tile and really put his weight
on it for a moment or two, and wall rumbles to the side to reveal a secret
opening.
Zelda
It's a secret exit!
Linebeck
Actually it's really popular for those of us who want to get around the
city undetected real quick...and some shopkeepers have to know about
it...probably a lot of the guards, too...and a bunch of kids, they'll play
in here...so it's a secret to nobody...(looks to Zelda) unless you grew up
in an ivory tower... (looks to Link) or inside a tree in the woods.
Link grabs both their wrists and leads them down the hidden alley. They
have to avoid monsters and fights (including hiding from Hinoxes), and
fires from crumbling buildings.
CUT TO:
30.
EXT. Day. They arrive at the edge of the open square of Telma’s
stable/inn, and despite the fires and explosions in the vicinity, it is
oddly empty and quiet (no horses remaining).
But there is Sahasrahla gagged and tied to a large stick in the middle of
the square. Link looks carefully around the stand the three of them are
hiding beside, noticing some shadows moving in carious corners of the open
area.
Linebeck (gesturing to Sahasrahla)
That's bait.
Link makes gestures to Linebeck.
Linebeck
He wants you to stay hidden.
Zelda
Who is he?
Linebeck
He's not dead yet, so he's all good in my book.
Link looks left and right and then steps out of the shadows and walks
towards the old man slowly. At the exact same time, several ninjas clad in
dark red and black (except for white masks) step out of the shadows as
well [they are Yiga clan members,
from Breath of the Wild], and are already beside the old man.
Yiga 1
Looks who's here.
Yiga 2
He's the guy.
Yiga 3
Course he's the guy.
Yiga 1
Where's the girl? Cole said he's got the girl.
Yiga 2
Can't be far. He wouldn't bail on her. Look at that face.
Yiga 3 (putting knife to old man's throat)
If you don't tell me exactly what I need to know, I'll kill him.
Yiga 4
Don't bother.
Yiga 3
What?
Yiga 4
Look at him. He don't talk. He's one of those petrified freaks. (Mocking
hand gesture) Can-can-can you even tuh-tuh-tell me to go to hell?
Yiga 2
Get him some paper then.
Yiga 4
You think he knows how to read or write?
Yiga 1
What are we gonna do then?
Yiga 4
We’re gonna make the old man talk… by beating this guy to an inch of his
life.
Three of them rush Link right away and he has to fight all of them off. It
is a very different fight, as they are using short blades like knives and
sickles. Link has to adopt a different fighting strategy, but he does.
Somehow, not exactly intentionally, Link has Yiga 4 fall onto his own
blade, clearly resulting in Yiga 4’s death.
Yiga 1
Master!
Yiga 2
No!
Yiga 3 (to Link)
You-
The remaining Yiga members look to each other, and then around, and then
leap onto rooftops and escape.
Link quickly rushes to Sahasrahla, climbing up the large stick in the
middle of the courtyard.
Zelda and Linebeck have watched all of this in awe.
Linebeck (excited, going into the courtyard)
He got him, we got him-
Zelda
Wait-
But Linebeck keeps going and she follows. Sahasrahla sees them approaching
as Link removes the gag.
Sahasrahla
Stop.
Link (signs)
Children.
Sahasrahla
Telma got them out. (looking around) But Cole and…him… they just want the
princess. Take her and go. Far. There is a place...on the shore...
But Link is trying to untie him.
Sahasrahla
Stop. More will come. There will always be more. Just go.
As Link gets one of his arms free, Sahasrahla suddenly raises it quickly
to grab Link's shield and raise it slightly while still on his back so
that arrow strikes it instead of hitting Link in the chest/shoulder. Link
nods in thanks.
Sahasrahla
Just go!
But Link is already turning to fight as the surprise attack begins, with
Link deftly avoids arrows while taking down attacking monsters.
Other monsters/attackers find and grab Zelda and Linebeck.
Cole (off screen)
This why monsters are preferred over men.
Link turns and sees Cole on a second floor landing overlooking the open
area, holding a crossbow.
Cole
They don't overthink things. They don't second guess, or get selfish, or
retreat, they just do exactly what you want, or die trying. And their
stench makes them easy to follow.
Link looks at Cole, then at the monsters dragging Zelda and Linebeck
towards Cole, then at the still-tied-up Sahasrahla, who is making subtle
gestures to Link with his free hand. Cole notices this.
Cole
I don't have time for any last second plans, so let me make this easy for
you. (gesturing to Zelda) She is necessary. (to Link) You
are...noteworthy. (to Sahasrahla) He...is not.
Cole casually shoots Sahasrahla in the chest with a crossbow, and the old
man makes a helpless wheeze.
Link makes strong, angry attacking sound, but Cole quickly aims it at
Zelda, as the monsters drag her and Linebeck past Link and closer to Cole.
Linebeck
He won't do it. He said she’s-
Cole
Oh there are plenty of places I can shoot her to make sure she survives in
agonizing pain. (to Link) Sword down, scrub.
Link – still full of barely restrained anger - looks around quickly
(especially at the mortally wounded Sahasrahla), and then throws his sword
towards the side of one of the close buildings to that it sticks in a
wooden wall, blade first. Everyone watches, confused, as if it's supposed
to do something. Link uses this time to quickly take out his slingshot to
fire three rocks at the same time at the blade, which ricochet off it and
go right towards Cole, smashing into and knocking the crossbow off
target/out of his hand.
Cole
Ah!
Link uses this distraction to rush the monsters, throwing one of them in
front of (but not at) Zelda so when Cole recovers and fires it hits the
monster instead of Zelda. During that Linebeck runs over to Link’s sword.
Linebeck (throwing Link’s sword back to him)
Hey!
Link catches the sword and fights the rest of the monsters off, while Cole
scrambles for a sword of his own from one of the fallen monsters.
Soon the two of them both have blades and are circling each other. Link
has a look of pure anger, Cole is mildly amused.
Cole
You’re as fascinating as you are frustrating, kid. Are you one of his
protégés? Training all your life for a moment like this? You’ve wasted
your time. See, when my master arrives in-
While he is saying those words, they are still circling, and Link is now
beside a wall with a rope that is holding up a heavy iron outdoor
chandelier (or something to that effect) that is right above Cole at that
moment. So Link uses his sword to cut the rope, which falls on Cole,
killing him mid-sentence.
Linebeck (shocked)
What are you doing? He was going to tell us everything we need to know!
'In five days we will unleash hell at the Tower of Hera!'
You don't kill them before they start blabbing, you let 'em go on
and on! Haven't you ever done this before?
As Linebeck says this, Link is rushing over to Sahasrahla, untying him,
even though the old man's is clearly dying.
Link still tries to cauterize the wound.
Sahasrahla (weakly)
No…Stop.
Link (signs)
Quiet. Okay. All okay.
Sahasrahla
I'm sorry. I tried to give you a normal life. As long as I could.
Link (signs, almost violently in intensity)
You will be okay.
Sahasrahla
No listen...listen...
Old man is fumbling or something under his coat and shirt.
Link (signs)
Easy...easy...
Sahasrahla
I'm sorry...I can't...when we found you...
Sahasrahla weakly pulls out a piece of torn old cloth with a marking of
three triangles arranged in a way to make a larger triangle. Despite being
only a cloth, somehow the marking seem to shine with bright yellow light.
Link looks at it, and then his covered left hand, and then stuffs the
cloth in his pocket. Zelda is cautiously coming closer during this.
Link (signs)
Who am I?
Sahasrahla
You are...the link... ['the' is said very feebly]
Zelda (thinking it's his name)
Link?
Sahasrahla hears her and gets excited and tries to gesture her over.
Sahasrahla
Both of you...you must go...the observatory...on the shore...
Linebeck
Observatory? I know there's a lighthouse thing past Aris beach.
Zelda
It's not just a lighthouse, if the stories are true.
Sahasrahla
Below...there is a way...both of you…it is dangerous to go alone…
He dies, and Link grieves in the same position/angle as Zelda with her
father. Zelda looks overcome as well, clearly thinking about what happened
to her recently, but then she takes a deep breath and looks determined.
Linebeck has been picking up equipment like bows, arrows, shields.
Zelda
I think I know who will be there. (to Linebeck) You said you knew how to
get to the observatory?
Linebeck
Well the smoke and chaos is kind of throwing me off but if Beedle’s shop
is…(pointing)… that-a-way, then we can start going north for a bit...
Zelda
I don't think the streets are going to be the safest-
Linebeck
Oh I don't mean the streets. (he uses all his strength to push open a
nearby sewer grate) After you, your highness. Do mind the sewage.
Link rushes up to them making a wild gesture.
Zelda
He's saying something...
Linebeck sees it, and looks in one direction and is shocked.
Linebeck
He's saying go, go, go!
A giant, screaming giant ogre on fire (a Hinox) in a panic pushes over a
building around them, and Link leaps down into the sewer without a thought
and pulls Zelda down quickly with Linebeck not far behind.
CUT TO:
31.
INT.
The sewers. The three of practically tumble into a pool of dirty water,
and they all get up a bit dazed, because it’s dark and there’s not much
ceiling.
But then there’s a rumble from the surface above, and the ground collapses
as the Hinox tumbles into the sewers through the giant hole it made.
Linebeck
Woah...
The entire sewage system begins to crumble, and they have to outrun its
collapse. Suddenly they don’t seem to be alone, as a huge, disgusting (and
terrified) eel monster is behind them and also trying to escape (and bite
at them).
Link keeps shooting arrows every so often to slow the creature down, and
soon a cascade of water catches up with them and they are on like a
terrifying water slide through the sewers underneath Hyrule Castle Town.
Eventually the sewer section they’re in breaks completely, but perfectly
at a spot that spits them out on the sandy beach area (but still dark and
ominous because it's close to the fiery and smoking city).
CUT TO:
32.
EXT.
Day. Since water has been spilling out of this broken pipe there is a
makeshift pool of water on the beach that they land in.
Zelda
Is…everyone okay?
The eel monster spills out after them, and ignores them completely, feebly
swimming (and crawling) towards the waves of the sea. Linebeck makes a
gesture to shot an arrow or attack it, but Link lightly pushes the bow,
down, shaking his head, since the monster is not a threat.
Linebeck (exhausted, gesturing lightly)
Lighthouse is over there.
Zelda (looking)
Where?
Linebeck (a bit annoyed)
If the shore’s there, then where I'm (looks where he is
gesturing)...pointing.
He look towards a cove around some rocks. There is no tower or anything
but a ruined, smoking building on top of this rocky outcropping.
Zelda
Oh no. No!
Zelda runs towards it, with Link and Linebeck following close behind.
CUT TO:
33.
EXT.
Day. They all climb up a bit of an incline away from the shore, and stand
in shock over the ruins, as there are dead bodies of many Sheikah
swordsmen and swordswomen.
Zelda
By the goddess…
Linebeck
What happened?
Zelda
This isn't possible...they are supposed to be the secret protectors...the
kingdom's hidden might…
Link finds Eagus and he does a solemn gesture of respect for him by
kneeling then making a gesture with his right arm slowly before gesturing
to Linebeck.
Linebeck
He says he knew him.
Zelda (to Link)
You know the Sheikah?
Link gestures.
Linebeck
He says he’s heard the name but doesn’t know much. But that this
is...Eagle?
Zelda
How could this have happened...how could they all...
The three of them look back across the beach and the city, now on fire and
in ruins, a strange black cloud hovering and expanding over it.
Zelda is overcome as she watches this in horror, and then turns to look at
Linebeck and then Link.
Zelda
This can’t be! It’s all just…just tell me everything will be okay! Please.
Even if it's not true, can you at least try?!
Linebeck
Your highness...he can't.
Zelda
What do you mean?
Linebeck
He's a petrified. He doesn’t talk, he just does gestures.
Zelda
Oh. I thought they were all... I’m sorry, I…(looks Link up and down)...I
didn't think they would be so...
Linebeck
Yeah, he's full of surprises.
Zelda
So you understand him? You’re his translator?
Linebeck
Yeah, let’s go with that. I've known a couple like him who gesture like
that and while there's a lot of similarities it's like each one has their
own different way of doing it.
Zelda reaches to touch his face and Link flinches.
Zelda
It's okay...
So Link lets her touch his face for a moment.
Zelda
Thank you...Link?
Zelda looks to Linebeck after saying that name for confirmation.
Linebeck
It's better than anything I can come up with in a pinch.
Zelda (after a heavy sigh, and looks away briefly)
I know this has been…terrible. That we’ve both lost people very close to
us. I saw who killed my father. His name is Ganondorf and he…is looking
for me now. (looks up at the distant castle, on fire) I can't trust anyone
at the palace. If there's even anyone left... (looks to Link)…I need
someone with your courage to help me, but I don't feel like I can just
ask...
Link just takes Zelda's hand and nods. She takes a deep breath of relief.
Zelda
Again. Thank you. I-
Linebeck (interrupting)
Ah, you’re welcome. I’m sure once we’ve killed evil to death there can be
some sort financial arrangement that would be fair for all concerned
parties.
Both Link and Zelda just stare at him for a moment.
CUT TO:
34.
INT.
They are inside the rubble and ruins of the observatory
[interior is like a faded, dusty
version of Majora's Mask observatory, complete with scarecrow in one
corner],
Link carefully going first to essentially climb down into gaping holes in
the floor.
Linebeck
Is there even any point? Whoever did this would have taken anything
important, right?
Zelda
Look.
Linebeck
What? Where?
Zelda
The walls.
There are crude, cave-like drawings on the walls. Link stares at them,
Linebeck doesn’t seem to care.
Zelda
It's the ‘Birth of Hyrule’ myth…
Linebeck (looking in busted pots, chests)
Yeah?
Zelda (gesturing to the drawing)
The goddess that made the earth...she split her power into three and hid
it from the power of man...but an evil demon grew jealous of the people's
reverence for the goddess they called Hylia...
Linebeck (glancing)
That's the evil demon? I could draw better than that. I even apprenticed
under Pikango. Well, I mean I sold some paintings that he left out in his
backyard.
Link makes a gesture, Zelda is uncertain.
Linebeck
That means, 'tell me more'.
Zelda (speaking more to Link now)
But the goddess knew that such a threat might come, and ensured that there
would be relics and guardians to ward off the evil. And that's the one of
them. The Master Sword. The blade of evil's bane.
Linebeck
Sounds fancy.
Zelda
It's imbibed with the power of the goddess, a magic that we cannot even
begin to understand.
Linebeck
Well how much of a 'magic weapon' are we talking about? I mean five
fairies and a sprinkling of gold dust on a Gerudo scimitar blade is all
anyone needs to become an unstoppable killing machine. That's just
science.
Link makes the ‘tell me more’ gesture to Zelda regarding the story on the
wall.
Zelda
Well it seems to just end there…
Link begins to look around as if there should be another wall painting
somewhere, but as he does this part of the floor gives way and he tumbles
down to the basement/lower level.
Zelda
Link!
Linebeck
Buddy!
The two of them rushes over to look into the newly formed hole, but Link
is fine having essentially landed on his feet (it wasn’t really that far
down) and is looking around.
He finds a rope and tosses it up, and Linebeck ties it around a heavy
piece of rubble, and he and Zelda carefully climb down.
Link is brushing dust off a wall, and when Zelda sees this she goes to
help, exposing more of the same painting style as above.
Zelda (smiling as she ‘reads’ the painting)
The sword rests on a secret island that no one can find unless they have
the proper blessings.
Linebeck
Do they mean the blessings that don't really mean anything, or some sort
of actually valuable thing? Because if there's treasure out there, on the
islands or under the great sea, someone has found it.
Zelda (annoyed)
You've tried, have you?
Linebeck (avoiding the question)
We're going to follow what an old painting on the wall says?
Zelda
No. We're going to...(tries to push over a broken cabinet, Link
helps)...search for a blessing.
Linebeck
Like I said, if it looks valuable then it's gone.
Zelda
Exactly.
Link and Zelda start doing this, exploring this dusty basement. Plenty of
broken stuff, but they soon notice a half busted open chest (with some
kokiri symbols on it, the same on the side of Sahasrahla's carriage), and
just stare at it for a moment before opening ordinary-looking wooden
items, but both grabbing a wooden compass with the three triangle symbol
on it.
Zelda
There.
The compass is spinning wildly then suddenly stops, clearly pointing in a
specific direction.
Link and Zelda look at each other and both smile.
CUT TO:
35.
EXT. Evening.
The sun is setting, but it looks quite ugly with the smoke and flames
still coming from the city.
The three of them walk out of the observatory ruins, and into the cove
below. There are some boats half stuck under some rubble. Two look damaged
beyond repair, but a third looks good. Link starts to inspect it, and
nods. Almost like magic he has a shovel in his hands, and holds it out for
Linebeck, gesturing.
Linebeck
Oh, no. Come on. I hate the shovel. Everyone hates the shovel. I chose a
life of what some might call crime just so I wouldn't have to dig all day.
(Link gestures again) Fine. Fine. I'll start, but I get to be
captain.
Nearby Zelda is doing supply inventory, and Link comes over, a bit
sheepish.
Link makes some gestures and when she doesn't seem to understand them at
first, Link seems a bit frustrated and starts to look in Linebeck’s
general direction.
Zelda
No, no, it's okay, I don't mind figuring them out. Does this mean (makes a
gesture Link had made)...'good'…’okay’?
Link’s clearly appreciates this, and then takes out the cloth that
Sahasrahla gave him.
Zelda
He was your father?
Link shakes his head, gestures.
Zelda
Almost father? Like father.
Link nods.
Zelda (after a deep breath)
The man who did it. Who betrayed us. The man you killed at the stable.
Cole. He knew. He knew everything. Where the Shiekah would be, why they
wouldn't be guarding us at the courtyard.
Link looks at her quizzically, gestures.
Zelda
I...I saw him earlier today. (Looking up to the dark sky) If it's still
today.
Link gestures 'tell me more'. Zelda takes a deep breath.
CUT TO:
36.
INT. Zelda in the exact same position Link was listening to Sahasrahla and
Eagus as they were in the tent. She is on the other side of a pillar in a
dimly lit windowless room, in the basement of the castle. It is a meeting
room, and there is a long table with about twelve people, mostly
middle-aged or older.
Eagus and Sahasrahla enter from one of the doors quickly, and everyone
watches them take a seat.
Eagus
Apologies for being late, although Sahasrahla's skipped the last fifteen
years.
Shad
We'll try to get him up to speed.
Auru
Eagus, we've moved up the water training from next week to this afternoon,
just so we won't look like fools when the Zora arrive in a few days.
Eagus
What about tonight's ceremony?
Ashei
That's still going on as scheduled. The princess will be escorted by one
of her handmaidens.
Shad
Busy days and long nights.
Auru
So we'll all head to the observatory after this meeting to test our sea
legs and then prepare for tonight.
Sahasrahla
What about protection in the amphitheatre for the royal family? Are they
still going to appear?
Dorian
The King's own guard will suffice for this one afternoon, Cole?
Cole
Oh certainly, it’s just a quick show for the masses. But while I have the
floor, I should say that the towns along the river will not be happy with
Zora patrols in it.
Auru
Will they be happier dead?
Cole
While they are living they are going to make their voices heard to the
governors, who are going to explain to the king that there are some rules
and regulations that must be observed-
Shad
This is beyond politics.
Cole
Are we talking about procuring armaments? Are we talking about the process
of stockpiling food and supplies to keep our citizens from starving after
an unimaginable disaster you keep saying is right around the corner?
Merchants cannot feed their family and pay their employees with 'this is
beyond politics'.
Auru
Cole, you were permitted to come to this meeting at the behest of the
King, but-
Cole
And I greatly respect the role the Sheikah have played in keeping Hyrule
safe for many, many years. It is a wonderful sign of camaraderie that the
Rito, the Gorons and the Zora have committed to offering troops, but where
are we going to house them, what are they going to bring and what are we
expected to provide? Which farms are going to have to be briefly
requisitioned and turned into bases for these soldiers? Are you going to
throw those families out, will you conveniently pass the job down to the
king's own guardsman, creating resentment in the people we are trying to
save?
Everyone is clearly annoyed at Cole, and Sahasrahla is barely paying
attention.
Shad
We'll provide a list.
Ashei
Are we boring you, Sahasrahla?
Sahasrahla
I see I haven't missed much after fifteen years.
Dorian (slightly joking)
You were preparing the boy, we were preparing everything else.
Cole
'The boy'?
Eagus
Sahasrahla said if we gave him a name he'd get too attached to him.
At this point two Sheikah members get up and casually go towards a cabinet
against a wall that's close to the pillar where Zelda is hiding.
Sahasrahla
It was for his safety.
Auru
Well you'll just have to keep up appearances one more time for your
children's show, but tonight will be-
As they come closer, Zelda starts to worry and then sneaks away quietly.
CUT TO:
37.
EXT. Evening.
The observatory ruins. Link is listening to this intently, a look of
seriousness on his face.
Zelda
I don't know what they were planning to do with...us. I just know my
father told me to trust the Shiekah, that they've been our protectors for
generations, but now...
Linebeck walks back to them, holding the shovel, looking sweaty. Zelda and
Link immediately and awkwardly stand up, almost embarrassed at being
caught just talking.
Linebeck
Okay, it's been...long enough...let's make this actually a team effort
guys.
Link catches the shovel Linebeck throws, and then goes down to continue
the dig. Zelda clearly feels a bit awkward around Linebeck at first and
picks up Link's bow and quiver almost as just something to do. But she
looks to the ruins of the observatory and there are some leftover training
dummies up against a wall, so she prepares to take aim.
Linebeck
Careful m'lady. Don't want to shoot your eye out.
Zelda glares at him and then fires an arrow perfectly into a distant
target dummy's eye.
Linebeck (after making a face acknowledging he’s been put in his place)
Yeah, but how are you with a shovel?
Zelda smiles thinly and fires again, another good shot.
Linebeck
I'm surprised your wet nurse let you get your hands on that thing.
Zelda
My father insisted. He said he wouldn't leave me the same way he left my
mother.
Linebeck (confused)
How's that?
Zelda
Defenceless.
Link returns to the two of them, dusting his hands.
Linebeck
See? Told you we'd need to go in shifts until tomorrow.
Link rolls his eyes and makes a quick gesture.
Linebeck
What?
Linebeck runs over to the hill and looks and sees that the whole ship is
excavated and ready to go.
Linebeck
Oh you-
He runs back to Zelda, tries to hide what he's doing from Link.
Linebeck (showing her a gesture)
Make this gesture to him, please. He'd punch me in the face if I did it.
Zelda does it haphazardly. Link raises his eyebrow towards Linebeck, who
raises his hands in a 'not me, not me' gesture. But when Link clearly
walks towards Linebeck with more of a smirk than anger, he backs away
comically.
CUT TO:
38.
EXT.
Night
Link and Linebeck tending to the campfire close to the ruins. Zelda walks
out of part of ruined basement wearing some large, poorly-fitting Sheikah
clothes and carrying more.
Linebeck
You look...comfortable.
Zelda
It's all I could find. It's not like what I was wearing is appropriate
seafaring attire, let alone for what we've gone through so far.
Linebeck (looking at the clothes)
It's like the Sheikah people really let themselves go.
Link casually snatches one of the garments, holds them up, angles his head
to show he is inspecting it, then tears it in two along the seam. He pulls
out a thread from it, then a needle from a pocket or pouch nearby.
Linebeck
Don't tell me...
Link stands up and holds a bit of cloth beside Zelda’s side in clearly a
‘professional tailor’ sort of way, and then starts to sew.
Zelda
Oh, uh…
Linebeck (watching this)
Okay, now you're just flexing.
Do you know how to cook and dance, too?
CUT TO:
39.
EXT. Night.
The campfire has been put out and they are going to sleep on blankets in
the ruins.
Zelda
So, um, this is where we sleep then, right? Yes, um...okay.
She tests the ground where her blankets are. Link gestures, Linebeck rolls
his eyes.
Linebeck
He's offering you all his blankets.
Zelda
Oh, no. No, no. It’s okay. I don't want to be treated any differently.
This is fine. I'll be fine. Fine.
Zelda lays down on her side, and then a few seconds later, switches sides,
then switches again. Link watch her briefly then looks away, out at the
city where fire's still rage.
CUT TO:
40.
EXT.
Sunrise.
It’s a blood red sun, though, and black clouds are even worse.
CUT TO:
41.
EXT. Early morning.
On the shore beneath the ruins the three of them are pushing the ship into
the water and throwing their supplies in and jumping in right after. The
boat has a small area under the deck. Link hoists up the sails with help
of the other two.
CUT TO:
42.
EXT. Day. Essentially a montage of their trip on the boat
[with appropriate seafaring music
from Wind Waker playing].
Link truly looks excited to be on the high seas.
Linebeck is showing them some sleight of hand tricks with small rocks,
Link is teaching Zelda more gestures so she can understand him.
Sometimes they consult the wooden compass and then change the sails
accordingly.
Everyone tries their hand at fishing with a makeshift rod, and they each
catch some. They cook on the boat as Link holds a torch and Linebeck
slowly turns the fish on a stick as Zelda has a small bucket of water in
case something catches fire.
CUT TO:
43.
EXT. Day.
They eat fish on the boat in relative silence (as a contrast to all the
excitement above).
Linebeck
So...do you guys know any songs or anything?
Link and Zelda stare at each other, almost trying to see if the other will
say something first.
Zelda
Well, if I had an instrument to play...
Link gestures.
Linebeck
He has the same excuse. All right then, are we supposed to strategize
about this secret island? Is there going to be a gang of friendly folk,
not friendly folk, friendly folk until we steal the Magic sword?
Zelda
I'm sorry, I don't know what kind of threats or treasures we might-
Linebeck
Treasure? Real treasure, or 'it was the friends we made along the way'
kind of treasure?
Zelda (annoyed, but trying to be patient)
If all you care about is wealth, you won't find true peace in life.
Linebeck
With all due respect your highness, but if you've grown up with wealth,
you have no idea little peace you get without it.
Zelda (taken aback)
Well…I mean, I suppose that’s true but…(sighs, feels guilty) Linebeck, I
apologize for not-
Link suddenly stands up and goes to the very edge of the boat to look out
at
billowing mist that seems to be on the horizon while also enveloping them.
The water becomes eerily calm, and even though there is no wind the boat
continues to move through it. When they look over the edge of the boat and
into the water, it looks like there are swirling silhouettes of castle
spires and other buildings that could suggest a kingdom below the water.
CUT TO:
44.
EXT. Day.
Eventually the mist parts and there is an island, but it is dark and
ominous, and the water near the shore quickly gets choppy once again, and
all three of them need to help steer the ship.
CUT TO:
45.
EXT. Day
The shores of the island, and it seems to be an uninhabited forest, and
the shore is not a sandy beach. They have trouble tying the boat up safely
to a large tree at the edge of the rocks without damaging it because of
the crashing waves.
Linebeck helps Link and Zelda off the boat, but remains on board.
Linebeck
If you find anything shiny, valuable and easy to carry that might make a
nice gift for someone who keeps the boat safe, keep me in mind.
Linebeck and Link nod as they part.
CUT TO:
46.
EXT. Day.
Link and Zelda start walk across the rocks carefully and are quickly
inside a deep, dark forest. It's full of fog as well, and while there is a
muddy path, it curves frequently, there are several branching forks, and
they are soon lost.
Zelda
We didn't turn around somehow, did we?
Link (signs)
No. Not possible.
Link is leading and carefully pushing branches and leaves out of the way.
Zelda is looking around as she follows and suddenly sees a small,
humanoid-like creature with a wood mask-like face (a Korok) peeking out
from the foliage.
Zelda
Look!
Link turns to do just that, but the creature scurries away.
Zelda
Did you see that?
Link (shakes his head, signs)
Where?
Zelda
It must have...gone.
They continue, and Link is crawling over a large, gnarled tree trunk, and
slips on a patch of wet moss and starts to tumble down an incline.
Zelda
Link!
Zelda thoughtlessly runs after him, but as Link tumbles he leaps up at the
right time to grab a branch and holds onto that, and then catches Zelda
with his other arm as she stumbles down the incline after him.
Zelda (looking up to him as he holds onto her)
You have to be more careful!
Link rolls his eyes.
CUT TO:
47.
EXT. Evening.
The weather gets slightly better, but it starts to get dark, and they find
a small clearing to set up camp for the night.
Link is preparing the campsite/fire (to roast the fish they brought), and
Zelda goes and practices archery close by.
Link comes over and helps her practice her aim by standing close to her
and putting his left hand over hers to steady it. She is bit surprised at
first, but then is absolutely fine with it. Just before it could be 'a
moment', she notices the triangular mark on his hand, and is shocked and
quickly moves away from him.
Zelda
What?! You- that mark! Who are you?!
Link (shocked at her response, signs)
Don't understand.
Zelda (she holds her own left hand as if in pain or a trance)
'Whether skyward bound, adrift in time, or steeped in twilight...' (breaks
trance, upset) But they're just stories! They aren't...
Link (signs)
I want to help-
Zelda
That’s not possible! That’s…
Link
(taking a step forward, signs)
Don’t understand.
Zelda
Stay away from me!
She goes over to a nearby tree and leans against it, head in her hands.
Link stares, baffled and a bit hurt.
CUT TO:
48.
EXT. Evening.
They eat in awkward silence, not close to each other.
CUT TO:
49.
EXT. Night.
Both Link and Zelda are lying in blankets apart from each other as they
try to sleep, but their eyes are wide open, looking up at the few stars
peaking out from the clouds and fog.
Zelda
Late at night when the rest of the castle slept, my mother would tell me
stories she said were important, because they were secretly passed down
though the royal family for centuries. She told me they were so old no one
knew if they were ancient myths or prophecies. I was very young but I
remember them all. That there were kingdoms in the sky, that time was a
song you could play, that there was a shadow world where people could
become beasts. That long ago a legendary thief somehow found an entrance
to a place of the gods and goddesses and stole a divine treasure from
there, and that it took seven noble knights to defeat him and return it.
But the seven knights gave more than their lives, because they didn't die.
They became something else. Sages. Guards that protected the treasure for
all eternity. A treasure that was called the triforce because it was now
split into three to prevent it being used for evil. It was split into
courage, wisdom, and power. My mother told me that people who held wisdom
could not save the kingdom alone, because without courage, wisdom could
never defeat power, only equal it.
I don't know how much I believed it when I was a child, or when I decided
they were just fables supposed to teach us how to be good people.
After my mother passed away, my father told me that these were just
stories, and that he didn't like the idea that our fates were out of our
control, were dependent on the whims and gifts of the gods. He didn't want
me to believe it because it would make for a bad ruler, one who would rely
on something that had nothing to with leadership or responsibility. And I
agreed with him. But I knew the real reason I didn't want to believe these
stories was because it meant horrible, horrible things could happen. And I
didn’t want any of it to have anything to do with me. Or the mark on my
hand.
Zelda turns onto her side after this, and Link does the same, facing away
from each other.
CUT TO:
50.
Darkness. Then twinkling flashes of light. First just yellow, but then a
hint of green, then a reddish-pink, and then a blue-purple.
Deku Tree (voice over)
Children of man…awaken...those chosen by the goddess...brought together by
destiny...you must awaken...
Link and Zelda open their eyes, but they are not at their campsite, and
are instead floating in a void with distant stars. These stars swirl
together to create silhouettes of humanoid figures coming together, first
harmoniously and then violently, attacking each other and exploding into
more stars and star dust.
Deku Tree
The will of the goddess…the wish for life and death…the force that must be
divided and brought back together…again and again…like endless waves on
the sea of time…
Tumbling three dimensional triangles seems to cut through the silhouettes
of people, bringing a momentary peace, but as the shapes continue past and
out of frame the silhouettes begin to fight again.
Deku Tree
The seasons pass as they must…the seeds grow, the fruits ripen, the vine
withers and dies…
But then the silhouettes began to fade as brightness begins to over take
them (with lens flare?). Now there is a strange space with a blue
hexagonal platforms and the Triforce triangle logo on each platform at its
centre. Slightly more detailed spirits and seen moving around this space,
but no close ups of them at all.
[can be ethereal version of sages from past games]
Pleasant light is shining from above and below. Link and Zelda are slowly
falling through this place as it shimmers.
Deku Tree (while the above is shown)
But there is a place beyond these cycles…where things cannot end, because
they have always been…The Sacred Realm where the gods and sages can look
down upon the din below…
When Link and Zelda’s feet reach the ground they look around and up. They
are in a massive forest that seems to alternate between moments of
beautiful green bounty and grey ash death. The only thing that remains
constant is a large tree, which they are sometimes standing in front of,
and is sometimes a great distance away.
Deku Tree
Children...come...I am the spirit of the endless forest...all your walls
of stone...all your laws and rules…can fall like blades of grass...support
the other like soil and root...until you both...awake!
CUT TO:
51.
EXT. Night.
Link and Zelda’s campsite.
They both suddenly wake up with an energetic start and quickly make eye
contact and understand each other perfectly without a word. They get up
and begin running through the woods as if they know exactly where they are
supposed to go. They crawl over thick roots and wade through bogs, getting
very dirty but don’t care at all.
Despite the darkness and the spooky atmosphere, they find a clearing
overseen by a towering tree (it doesn't talk now, but it very faintly has
a human-ish face) and at its base they find a pedestal and a sword with
soft, soothing light shining on it from above (despite it being night
time). Around this area are slightly shy korok creatures that Zelda had
seen earlier when they first walked around the island. The two of them are
at the edge of the clearing, and Link cautiously attempts to take a step
forward, but he rebuffed by an invisible force-field that shimmers upon
touching it (Link tries this a few times).
The mark on Zelda’s hand begins to glow and she instinctively holds it up,
and by doing that simple gesture, the field begins to shimmer without
touch. She begins to cautiously move both her hands as if in a trance. She
quickly becomes adept at ‘moving’ the field, soon creating a doorway for
Link to walk through.
He does cautiously, entering the clearing. But then Zelda feels emboldened
and whips her hands and arms around and the entire field shatters and
explodes outward (safely).
Link just stares at her for a moment in surprise, and Zelda’s face is a
mixture of shock and relief.
Then Link sees that the mark on his hand begin to glow, as does the sword,
specifically the identical mark on the blade.
Link looks back to Zelda, and she nods eagerly.
He approaches the pedestal slowly and respectfully, and triumphant
(familiar) music begins to play as Link pulls the Master Sword out and
holds it high.
CUT TO:
52.
EXT.
Sunrise. Link (with Master sword in a sheath on his back) and Zelda return
to the shore and the boat, tired, ragged but relieved. Linebeck is happy
to see them, leaning off the side of the boat.
Linebeck
I broke the fishing rod. How'd you guys do?
CUT TO:
53.
EXT. Day.
Sailing again, Zelda is practically falling asleep, and Link doesn’t have
a ton of energy, either. Even as he helps Linebeck with the sail and
steering, he is still a bit tired.
CUT TO:
54.
EXT.
Evening.
The already darkening sky turns extremely stormy, and the waves become
extremely choppy.
Linebeck
Just our luck...
There is definitely something happening beneath the water, and as all
three of them (Zelda has awakened) look to investigate, a giant
kraken-like sea monster emerges from the depths.
Zelda
Oh-
Linebeck
-kay, maybe our luck is taking a seven year nap.
The monster is using its many tentacles to attack and smash the ship up,
as well as trying to grab the three of them.
Link leaps into action and with the master sword, he is able to slice into
(and off) the tentacles of the monster very easily. It reacts both
terrified and angrily, spewing poisonous ink/gas that Link has to avoid.
Zelda tries to use arrows but it doesn’t make much of an impact.
But while this happens and he is focused on this, other sea-like monsters
somehow emerge from the entrance to the lower deck of the boat. Linebeck
and Zelda see this and confront them, the former with a dagger, the latter
with her bow.
Linebeck
What the hell did you take from that island?!
CUT TO:
55.
INT.
Zelda and Linebeck below deck, and there is an attack upon the bottom
hull, which is cracking as monsters/tentacles come from underneath, the
lower deck slowly filling with water.
When it looks like they are going to lose, Linebeck throws a brown cloak
and hood to Zelda from among the supplies left down her, as he holds a
second pair.
Linebeck
Quick!
Zelda
What?!
Linebeck
Put this on! We’ll be both look the same!
Zelda
Are you mad?
Linebeck (putting on his cloak/hood)
As mad as they are stupid. I did it all the time until my partner stabbed
me in the back. Look like me and look dead.
She looks around and sees they can’t fight their way out and puts on the
cloak, each one covering their faces and body entirely so they do look the
same. They both lie on top of boxes as if unconscious, just as more
monsters arrive, who do look stumped for a moment.
CUT TO:
56.
EXT.
Day. Link fighting the sea monster, seemingly torn between the idea of
staying on the edge of the boat which is falling apart, or leaping onto
it. As one of its tentacles
smashes down almost on top of him, he makes the decision to run up along
one of the tentacles to kill the monster by stabbing it in its eye. As he
is about to do this, though, he looks back and sees that the monsters on
the boat are taking Zelda and Linebeck (both still in brown cloaks) away
onto monster-filled rafts, and he makes a movement to turn around to run
back towards them.
The sea monster turns quickly as he does this, and Link falls off the
tentacle and into the water. He begins to swim back towards the sinking
boat when one of the tentacles wraps around his waist and drags him down
under water.
Silence for a moment, with just the waves going up and down.
Then the monster leaps out of the water with Link stabbing it in its eye
as he still wrapped up by its tentacle, the monster shrieking and suddenly
expanding in its mid-section.
It explodes in a mess of guts and black-ink like goo, creating a terrible
tidal wave that tosses and turns Link towards a distant shore.
CUT TO:
57.
EXT.
Day. Link is washed up on a sandy beach. A friendly seagull wakes him up,
cawing (‘Ballad of the Windfish’
from Link’s Awakening plays subtly).
Link struggles to get up and he blearily looks around and in the distance
he sees a large inlet/grotto with what look to be coral/crystal like
buildings that naturally fits into the environment. He also sees the blur
of three vaguely-human-ish creatures approaching him, carrying spears. He
grabs for the sword on his back and is very slow at it. He is able to hold
it up to them feebly before he falls right over.
CUT TO:
58.
INT.
A large ornate, water-themed throne room. Link is still very weak, and is
dragged in front of the king/leader by the three guards, all of whom are
fish-human hybrids (the Zora). At a further distance away in the large
room there are several other fish-men and fish-women
[one of whom is a tall, red male
who is holding his arm in a bicep-flex in front of his chest, and another
who is a shorter, red skinned female that looks at Link with great
interest, as a reference to Sidon and Mipha from Breath of the Wild].
The king’s movements are slow and deliberate, and while at first he seems
to not be interested much in Link, he changes slightly when he sees the
sword on Link’s back.
Zora King
Hmm…
Link slowly comes to.
Zora King
Welcome traveller, to Zora’s Domain. That sword on your back means you are
a great hero or a great thief.
Link says nothing to this, still weary as he stands up.
Zora Advisor 1 (to Link)
What say you, Hylian? You are being addressed by King Dorephan of the
Zora.
Link makes an 'I can't speak' gesture.
Advisors look unimpressed. The King studies Link slowly.
Zora King (to advisors)
Leave us.
Zora Advisor 1
Oh, no-
Zora Advisor 2
My liege, at dangerous times like these we can't allow you to-
Zora Advisor 3
We know nothing of him-
Zora. Advisor 1
At least have him give up his weapon.
But the King just sits there silently, which is proof of the finality of
his decision. Eventually his advisors and attendants silently exit the
chamber, and it's just Link and the King.
Zora King
Last night, creatures came ashore close to where my guards found you. They
attacked and overwhelmed a nearby patrol, who saw that other Hylians were
being held captive by them. These creatures used magic we have not seen in
a very long time. Thankfully they did not come towards our city, but
instead went to the temple ruins on the far side of the cove. It is a
dangerous, cursed place that I’ve forbidden my fellow Zora to enter. Years
ago some of our strongest soldiers attempted to drive the evil from its
submerged dungeon. Only one returned, having been driven mad by what she
saw. Now most of my advisors don't give much thought to that day. The
waves of time can wash away so much.
But I remember.
Just as I remember the stories told about that sword, and the symbol on
your hand.
Link suddenly puts his other hand over the mark, as if ashamed. The Zora
King turns to a chest right beside his throne, and slowly grabs and holds
out a small container whose top opens by touch.
Zora King
My advisors mean well, but they would be aghast if I put this in the care
of a stranger, even one I believed to be as well-meaning as yourself. For
this item is fatal to the touch for a Zora.
Link goes closer and takes it out of the case curiously. It is a shining,
blue, ancient-but-futuristic-looking cylindrical battery. There seems to
be an electric charge pulsating through it, but Link doesn't seem
affected, whereas the Zora King himself is already flinching. Link notices
this and takes several steps back.
Zora King
My thanks. I know where you found that sword, or should I say where that
sword found you. We Zora are masters of the Great Sea and yet we cannot
find that sacred isle. Some say it is a gateway to another realm. But if
you are the chosen one to wield the master sword, then it is my duty to
humbly ask you to cleanse the place of evil that once again is threatening
Zora’s Domain. Just as it is your duty to agree. Even if you are in
pursuit for a different reason altogether, you will find that at times
like these, interests fortuitously align.
After only a brief moment, Link nods firmly.
Zora
Then please, go.
The Zora King shuffles very slowly from his throne to reveal an exit
behind it.
Link makes a gesture of thanks, and then approaches the throne. The King
is slightly wincing again because of the battery-device in Link’s hand.
Zora King
The remains of many past Zora warriors are there. Please honour them.
Link nods and disappears through the passage.
CUT TO:
59.
INT.
Link descending down a stairway/tunnel that goes deeper and deep
underground.
When it suddenly ends, Link is in near complete darkness, and he has to
feel his way to find a small crack in the wall and squeeze through.
CUT TO:
60.
INT.
A large room with a bit more light, and at the far end of it there is a
massive door. Link steps into it he notices the floor moving, and it’s
because it’s water. He eases into it and it’s up to his waist. He wades
through it and soon large water bugs that skim on the surface try to
attack him and he fights them off.
He kills most of them and gets to the big door. Nearby there is a slot for
the battery, and Link cautiously inspects it before placing the battery
there.
The doors rumbles and slowly opens, and Link trudges through.
CUT TO:
61.
INT.
In this next room Link suddenly falls underwater because the floor ends
and he’s now at the top section deep multi-levelled atrium, most of which
is below the water, including the ground floor far below. There are many
old iron chains coming out of the water attached to some musty old
chandeliers at the top.
He goes underwater a bit and swims around, then comes up for a breath. He
swims across the surface to the other side of this level of the structure
where there is a floor that is just above the water’s height. He climbs
out of the water and begins to wring out his clothes (while still wearing
them).
On this floor there is a door with a large ornate keyhole. Link still
tries to open it with brute force, to no avail.
Looking around he sees that there are two other sections of floor above
the water, each with a door. He climbs on the walls carefully and slowly
(and with grunts) to avoid having to swim in the water and arrives at one
of the floors. The door here is not locked, but still require plenty of
strength to open.
Inside is a small room and in it there is a raised table with a stone bowl
built into it, with a lit torch and an unlit torch. Link goes to the bowl
and finds that it is full of orange coloured sand. He frowns and picks up
a handful and gives it a sniff. He isn’t sure about it, and lets some of
it slip through his fingers and he suddenly sees the sand grains spark on
the floor.
Link is surprised, thinks for a moment, then picks up a handful of the
sand, and then throws it quickly at the unlit torch. With the forced of
the throw the sand/powder catches fire in a quick flash, lighting the
torch.
There is suddenly a loud rumble from behind him and he looks back outside
the door and sees in the main atrium that floor area on the opposite side
of where he is now has an opened door (this is not the locked door with a
keyhole). He puts a lot of this fire powder into an empty waterproof pouch
on his person.
He looks around and decides to jump into the water to swim across the open
area to the opposing floor. He climbs out of the water, and as soon as he
gets up, bones that are on the floor reassemble into skeletal creatures
with swords and spears and he fights them off. After the fight Link is
going through all the loot of the dead, picking up food, weapons,
supplies, examining them, and then dropping what he doesn't want.
[a 'mocking' of how players do it
in Breath of the Wild]
He goes into the room and it is extremely dark, so he feels his way until
he finds a torch, and uses the magic powder to light it.
While nothing ‘happens’, the room is now lit, and he can see a crude,
decayed map on the wall indicating the various levels of the structure,
and how one can access different floors.
Link stares at the map carefully, even using a finger to trace a sort of
path for himself, starts to walk away, thinks for a moment, sighs, and
then returns to look at the map again.
CUT TO:
62.
INT.
Link diving into the water and swimming lower and lower to a submerged
section with a door cracked open that he can slip through. In this room
there are four pillars in the corner, and in the centre there are four
tiled spaces that are lower than the floor (suggesting that the four
pillars should be placed there). Link goes as fast as possible dragging
them to the centre, but the pillars are heavy, and after the first he has
to exit the room and swim back up the surface for a breath.
He swims down again and moves two more, then goes and has a breath, and
then moves the last one into position.
There is a loud rumbling, and something begins to crumble, including the
doorway, making it impossible to exit the room.
Link swims over in a panic and tries to push away the rubble, and is able
to only get a hand/arm through when it’s really getting bad for his
breathing.
Fortunately what he did by moving the pillars into position began to lower
the water level, and as soon as there is air in the room he rushes to the
new surface to take deep breaths in.
With the water now out of this room he can move the debris in the doorway
and walks through.
CUT TO:
62.
INT.
Link now stands looking at the large central area, a bit less submerged.
There are plenty of chains and chandeliers (covered in moss and seaweed)
around.
He is at the mid-level floor, which is now the current water level. There
is a firmly shut door that Link can’t open as he inspects it close. He
begins to walk backwards a bit and steps on a floor tile switch that opens
the door quickly. But when he steps off it, the door immediately shuts
again. He tries to run it, but it doesn’t work, he can’t move fast enough.
Link looks around for something heavy, and looks up and sees pieces of
lumber affixed to the ceiling. He grabs some fire powder and throws it up,
and the lumber catches fire and breaks apart, and a heavy stone square
falls out from this hidden spot. Link pushes the stone onto the switch so
the door will stay open, and then he walks through it.
CUT TO:
63.
INT.
The room is surprisingly dry and dusty for being submerged, and Link
barely has time to look around before he hears a skittering, and many
small spiders are running across the floor.
He ignores them and goes to the centre of the room and notices a
similar four tile pattern on the floor as in the previous room to lower
the water level.
He looks around and starts to walk to the corners to find the pillars to
move forward, but suddenly a massive spider descends from the ceiling and
makes a disturbing clicking sound towards him.
Link looks around quickly and make a lunge for it but the spider is
surprisingly quick, avoiding his sword attacks. The spider attacks with
its legs and Link has to dodge them, and also sprays a sticky webbing he
has to avoid.
When some webbing is sprayed on his leg and floor, sticking him to the
ground, he was to use his sword to slice himself free at the last minute.
Eventually he lands some blows and slices off a few legs, and the spider
screeches.
Little spiders come in droves to attack, and Link uses fire powder on
them. He notices that the large spider scurries away from the fire, so he
uses it on the many cobwebs around to light the whole room up and corner
it.
But the spider fights extra quick and intense as its wounded, and
eventually uses its legs to pin Link’s sword arm to the ground, so he
grabs a handful of powder and throws it in the spider’s eye/face. It
quickly catches fire and scrambles backwards in shrieking pain, letting
Link escape. He drives a fatal blow into the spider’s eye to kill it.
After some deep breaths, Link goes and starts to move the pillars to the
centre of the room to lower the water (We hear the rumblings as soon as he
moves the last pillar into place).
CUT TO:
64.
INT.
Link leaves the room and climbs down to the lowest floor of the structure
since the water has drained completely.
There are two doors and everything is still dripping wet and soggy.
Link walks into one of them and there are just a few large pots in the
room. Link looks in one, then scoops his hand into and pulls out some
coins. When he sees them he rolls his eyes but still pockets it.
Since that’s all that’s here he leaves and crosses the open area to the
other door, looking up at all the chains and chandeliers that are all over
the this cavernous main room.
Link steps though the other door and into the room and immediately his
foot lands on a tile switch, which locks the door behind him and activates
the walls of the room to suddenly slowly close in on each other. Link
tries the door to no avail. He looks around the room and sees that there
are cracks and holes in the walls that are coming closer, and through one
of the holes he can see a target. He grabs his quiver but finds that he
has no arrows. He looks around the room and sees four pots lined up
against the wall (a non-moving one). He quickly smashes them and the last
one has several arrows in it.
The walls are getting closer and closer, and Link fires and arrow through
the small hole, which hits the target and stops the walls from closing in
any further. The door automatically unlocks.
Link seems exhausted, and gets up and starts to walk out of the room, when
he looks up and notices some pieces of lumber up on the ceiling. He throws
up some powder and it catches fire, the lumber breaking and a chest
falling out from the ceiling. Link opens it, and it’s a large, ornate key.
CUT TO:
65.
INT.
Link exits the room and entering the large open atrium area. He looks up
to several floors above, and looks around to see the chains and
chandeliers, some in ruins, some drooping, some taught.
He realizes that the way they are strung up, cutting them with the master
sword and holding onto a chain with one hand will launch him as the weight
of the chandeliers switch as they rise and fall.
[It looks like him using a
hook-shot from previous games]
He eventually gets back to the top floor of the large atrium where he
started (but now without all the water).
He goes and uses the key on the locked door and then steps through.
CUT TO:
66.
INT.
It is a large, dimly lit circular room, and at the far end from where Link
entered, he sees two people on the ground dressed in the cloaks that Zelda
and the Linebeck were wearing.
Link runs over, but when he reaches the centre of the room, three large,
imposing semi-monstrous knights (Darknuts, so their faces are shielded
with helmets) drop from the ceiling.
An epic three-on-one sword fight ensues.
Before, during and right after the fight Link notices that there are
several large picture frames with dark, black glass along the circular
wall of the room, and a figure (Ganondorf) seems to be moving from one to
another easily, watching the fight.
Link uses the magic powder at one point to set one of the darknuts on
fire.
The final blow is Link using a chandelier’s chain to swing around and
impale the last Darknut against the wall.
A screeching howl emerges from all around and a black smoke rises quickly
from the knights’ armour and goes out of the crack at the top of the room.
Link sheathes his sword then rushes to the first cloaked figure, but it’s
a skeleton, and Link gasps. He checks the second and it's Linebeck,
gagged. Link removes the gag.
Linebeck (weakly)
Sorry…they took her...
Suddenly the room gets darker somehow, and Link immediately stands back
up, on edge, looking around.
Ganondorf’s Spirit (off-screen)
Just a boy.
Link turns quickly and unleashes a quick volley of arrows in the direction
of the voice. It is the ethereal presence of Ganondorf, and the arrows
pass right through him. This time he is not wearing a mask or helmet, so
we can see his face.
Ganondorf Spirit
Fast but foolish. I understand the arrogance of youth.
They stare at each other, and circle each other in the centre of the room.
Link unsheathes his sword, slowly moving closer.
Ganondorf Spirit (studying him)
Hmm. You would have been a formidable foe several years from now. But time
is not fair. I myself have waited an interminable amount of it for
particular moments to come to pass. Time is not something you can wield
like an instrument or weapon. My name is Ganondorf. I am a man… on the
precipice of becoming something greater.
Link attacks quickly, slicing through the ghostly apparition, and
Ganondorf’s Spirit reappears behind him.
Ganondorf Spirit (almost insulted that Link attempted to attack)
What do you know about that sword, boy, or that mark on your hand? There
is a long and secret history about those two things along with the blood
that runs in your veins. That I never found you is testament to the
Sheikah. I can see from your face they haven't told you much. You are
searching not just for the person who shares your mark, but for answers to
very deep questions. Questions that you have about yourself, about this
world you’ve barely seen until now. Because you've always wondered why you
seemed different than everyone else in so many ways.
And I have those answers. And I will tell you...everything. I want to tell
you everything. I want you to come to me.
I needed some time alone with the other one for...research. To piece this
all together, so to speak. And this was a chance to examine your form,
your mettle, your promise. Diversions are the highest form of strategy.
Princess Zelda has been quite useful no doubt, but now...
I need you. She needs you. We all need each other, in ways that only the
goddess Hylia and I know.
So come to me. Where the old centre of Hyrule fell, a new one rises. That
is where I wait. Do not deny your destiny.
The apparition disappears, and Link sheaths his sword slowly, looks around
the room at the large frames, no longer black and empty, but clear and
with the skeletons of ancient Zora, still holding spears and weapons.
Link solemnly goes on one knee to honour them, placing the master sword
carefully on the ground, and bows his head for a moment. Then he picks up
the sword, stands up, and notices that there is a crack in the ceiling
above with a light shining through, as well as some climbable vines to
reach it. Link walks back to Linebeck and begins to untie him. He is still
very weak.
Linebeck
At least you eventually let him talk this time.
CUT
TO:
67.
EXT.
Day, but maybe not, because it is extremely grey and dark. Link and
Linebeck are crawling out of the crack and into the 'daylight', but
everything seems to be permanently dark and stormy. They are close to the
shore of the great sea, Zora’s Domain in the distance.
Linebeck
What…how long was I out?
As they go towards the beach, Zora troops approach them, but they quickly
lower their weapons.
Zora Guard 1
Our king sends his thanks.
Zora Guard 2
All of Zora’s domain does the same.
Zora Guard 3
We offer it from the depths of our hearts.
Link makes gestures.
Linebeck
He wants to know when these clouds and storms started to happen.
Zora Guard 1
Not long ago. This morn.
Zora Guard 2
We thought it implied your death.
Zora Guard 3
We are pleased to see it is not the case.
Linebeck
Why is it happening here? (gesturing to Link) Didn’t he fix it in the
dungeon?
Zora Guard 2
It is happening everywhere.
Link gestures.
Linebeck
We can stop it. We have to get back to Hyrule Castle Town as soon as
possible. Do you have a boat we can take?
The Zoras’ stare at each other.
CUT TO:
68.
EXT.
Day possibly. On the raging waves a ship that looks more like a carriage
roars across the water, being pulled not by horses but Zoras, who are
diving quickly in and out of the water, pulling the carriage (where Link
and Linebeck are sitting) at amazing speed. Link looks thrilled and
excited, but Linebeck looks terrified and a bit nauseous.
CUT TO:
69.
EXT.
Day possibly. The carriage slows some distance away from (the changed)
Hyrule Castle Town, not quite getting ashore. Both Link and Linebeck make
thankful gestures toward the Zora and then swim/walk the rest of the way.
When they get ashore, Linebeck looks up to the skyline.
Linebeck
He did all this in a couple days?
It's not just a darkened sky and smoldering city ruins, but a crooked,
twisted version of the former city. Some of it still in disrepair, but
some of it monstrously rebuilt, with a strange building with several
towers (and a main central one), essentially replacing the central castle.
Link (signs)
Dark magic.
Linebeck
Well yeah, I didn’t mean it like I thought he had the stone mason’s guild
working around the clock before a festival…
They cautiously walk across the beach and towards the town, hiding behind
some debris when monster guards riding on skeletal horses come by looking
around. When they start to pass, Link effortlessly knocks them out and
stealing their brown cloaks for him and Linebeck. They get on the skeletal
horses and ride into the city.
CUT TO:
70.
EXT.
Day possibly, maybe now night. As they begin to enter the city, there is
rubble and fires in areas that make it impossible to ride, so they get off
the skeletal horses.
Walking through the ‘new’ city, there are flipped versions of people, more
monsters, decay, almost chaos, obviously meant to be a reverse of Hyrule
itself.
Linebeck
This used to be a weapons shop. And that was a games parlour. It’s like a
flipped version of everything we…
Monstrous Barker
You think you're tough? You think you got what it takes? Come into 'the
cave of ordeals'!
Ghosts (that look like Poes (from
Twilight Princess), and cackle like them) pass through them.
A monster/man suddenly grabs Linebeck’s shoulder and spins him round.
Monster
You look new in town.
Linebeck
Hey man, I don’t want no trouble.
Monster
Then you’re definitely new in town.
Link quickly steps in and fights the monster off with his sword. He then
looks around, ready for more to pile on, but everyone around seems to
ignore them.
Link sheathes his sword in the scabbard he has on his back without a
thought. Linebeck watches.
Linebeck
How do you do that without stabbing yourself in the back?
Link doesn't acknowledge this and they keep walking.
Someone in a cloak and face shawl who was watching the fight is following
them, and even Linebeck notices, and makes a quick, subtle gesture to
Link, who nods.
They intentionally go into an empty alley that has a dead end, but just
when Link is ready to expect an attack so he can quickly spin around and
get the drop on them, the person in the cloak and face shawl stops moving
and they standoff against each other.
Impa (slightly muffled)
Where did you get that sword on your back?
Link and Linebeck look at each other, unimpressed at this line of
questioning.
Linebeck
Found it in the woods.
Impa
There are sacred symbols on the blade. Only members of the royal family
and their attendants know their true meaning.
Linebeck
Well, I’m sorry it’s not for sale.
Impa (taking a step forward)
You will give it to me, so I can honour the memories of the King and the
Princess of Hyrule, even in this twisted world.
Link makes a gesture.
Impa
What is that?
Linebeck
He says you’re wrong, and you are. The Princess is alive.
Impa (immediately pulling off shawl)
What? Where?
Both Link and Linebeck are surprised to see she is not a monster. But Impa
does have a large (but cool) scar on her head/face.
Linebeck
The big evil tower in the centre of town, obviously.
Impa
Then let’s go! Now! (begins to run out of the alley) This way!
Link and Linebeck look at each other then follow.
CUT TO:
71.
EXT.
Day, possibly night. Impa briskly moving through the streets of the
twisted Hyrule Town, Linebeck and Link eventually catching up with her.
Linebeck
Sorry, just who do you happen to be?
Impa
My name is Impa. I’m the princess’ handmaiden.
Linebeck (looking back to Link)
Does that sound right?
Link gestures.
Linebeck
He says he thinks he saw you with her on the day of the courtyard attack.
Impa
His good eye makes up for his silent tongue.
Linebeck
Says you got picked up by a giant horse.
Impa stops and so does Link, both staring at Linebeck with confusion. Link
gestures again.
Linebeck
Sorry, giant bird. That’s on me.
Impa (starting to walk again)
The castle entrance is just up here. I’ve been keeping an eye on it but
since this is all I have…(quickly shows the daggers she is carrying in
both hands)…a frontal assault would be foolish.
Linebeck
Well I’m sure it’ll work on some of the grunts around here.
Impa
And giant birds. (to Link) You have the master sword. I know what that
means even if it seems…if everything seems…impossible.
Link gestures.
Linebeck
He says, ‘Courage makes it possible’. (to Link) You come up with that
yourself?
CUT TO:
72.
EXT.
Day, possibly night. They walk towards an open area with an imposing gate
that clearly leads to the central castle grounds. There are many monsters
and guards milling about.
Impa
I’ll cause a distraction. You head to the gate and try to get through. I’m
sure there is some sort of barrier curse, but if anything can break it,
you have it on your back. I’ll join you once you’ve done that.
Linebeck
Well okay, that sounds like the first step in eventually coming up with a
good plan-
But Impa has already turned and started attack monsters, slashing at them
with her daggers, and many start to attack her back.
So Link and Linebeck rush over to the gate, and as
Link steps over a particular imprint/seal on the ground right at the edge
of the gate, an ominous bell rings three times from a tower that is not
seen. Not only do Link and Linebeck pause at this, uncertain, but Impa and
many of the monsters and creatures around them do as well.
Linebeck
I have a bad feeling about this.
Suddenly some of the monsters around Impa begin advancing towards Link and
Linebeck, so Linebeck takes a few casual steps to move up to where Link
has already gone, but smacks into an invisible wall.
Linebeck
What-
Link turns to see this, and the two of them run their hands over what is
now a very thin, slightly golden, mostly transparent force-field
[like what enshrouded Hyrule Castle
for most of Twilight Princess] between them.
Link tries to punch the force field, and even tries to cut it with his
sword.
Linebeck
Stop. Don’t worry about it.
Link (signs)
I will find a way-
Linebeck
No. No, it’s okay. Go.
Link (signs)
No more leaving people-
Linebeck
Link. (signs the following only, no speaking) Go to her. The Princess.
They stare at each other. And Link nods solemnly, before turning and going
forward into the castle grounds.
Linebeck watches him go and then turns around to face the monsters with a
big fake smile.
Linebeck
Any of you guys up for a few rounds of sploosh-kaboom?
CUT TO:
73.
EXT.
Evening. The castle courtyard is bright but barren, and there are ghosts
floating aimlessly through it. Occasionally one screeches and lashes out
at Link and while initially shocked and frozen in place it doesn’t exactly
attack but instead passes right through him harmlessly.
The main doors of the castle itself are imposing and open automatically as
Link puts his boots on the steps.
CUT TO:
74.
INT.
The atrium is actually quite small, with an unlit candle in the centre of
the room on a small podium, and four unremarkable doors.
Link lights the candle with fire powder from his pouch and looks to see if
there is any change with the doors.
There isn’t, so he steps though one of them.
CUT TO:
75.
INT.
Link immediately grabs onto a nearby chandelier chain because he is
clearly upside down. But he doesn’t fall, and is able to walk on the
ceiling. As he takes steps through the room it begins to reorient itself
so that by the time he reaches the door on the other side he is right-side
up.
CUT TO:
76.
INT.
In this next room there is a large spiral stairway that Link begins to
climb. It is a long time and nothing is changing, just more steps. But
then he hears the faint playing of music. Link begins to move a bit
quicker, and for the first time, there is a doorway on the side of the
stairs.
CUT TO:
77.
INT.
He sticks his head into a doorway cautiously where a decrepit old man
(Guru-Guru) is turning a music box handle very slowly
(the song is Ocarina of Time’s
‘Song of Storms’).
There is also an organ in this room. When the old man sees Link, he puts
down the music box and goes to the organ and plays a different song
[‘Song of Healing’ from Majora’s
Mask] and looks sadly to Link.
Guru-Guru
Heal our sorrows.
As he says this, the ghosts of Sahasrahla and the King suddenly appear and
while Link is at first overcome, they have benign, accepting faces. Link
nods to them and walks out and continues up the stairs.
CUT TO:
78.
INT.
Link walks past a long mirror that is against the wall of the spiral
stairway for several floors. At first he only gives his reflection a
passing glance, but then notices that his reflection is moving
independently of him, and out of the area around ‘reflection Link’ comes
moments in his life, going in reverse. First is him in a scene playing in
a show with the troupe of children recently (everyone but looks slightly
hazy in the reflection), then as real Link continues up the stairs,
‘reflection Link’ gets younger and it’s a scene of a him sword fighting
well at the age of twelve or thirteen. Next is him at the age of six or
seven, with a younger Sahasrahla helping him learn to play an instrument
and how to read. Next and finally is Link as a crying infant sitting among
a pile of dead bodies (not too gruesome) and a clearly weak, dying woman
trying to hold and reassure him. Then two men in Sheikah armour (even
younger versions of Sahasrahla and Eagus) run up to her and kneel down
kindly. She makes a gesture to please take care of Link, and after a
moment they nod, and pick up the child.
By the time this scene ends, there is nothing more being reflected, and
Link is at the top of the stairs. Here there is a closed door that opens
as soon as he approaches. After a deep breath, he steps through it.
CUT TO:
79.
INT.
Link steps into a large, well furnished sitting room and adjacent throne
room, where Zelda is restrained and unconscious (but standing) inside a
large (presumably hollow) pink crystal.
Ganondorf
Welcome, Link.
Ganondorf is sitting at a desk, writing something. He slowly stands up,
pushes the chair in and smiles at Link.
Link immediately unsheathes his sword and starts marching towards
Ganondorf.
Ganondorf
Still much too rash.
He disappears and reappears in a different area of the room, beside Zelda.
Ganondorf
There will be time for that soon enough. (he gestures to Zelda) Strike me
down too early, and she will stay like that forever. Only my words can
wake her up. And awaken she must, at just the right time. (turns to Link)
But certainly you have questions for me, no?
Link doesn’t look interested in questions.
Ganondorf
I said…(signs instead of speaks) ‘Do you want to know who you are?’
Link is slightly shocked by this.
Ganondorf
I have been very busy recently. Not only watching your little adventures,
but creating this new world, and uncovering the secrets of the old. The
eradication of the Sheikah meant I could pore over some of their
correspondence and musings, and they were terribly afraid of you finding
out the truth. (Looks to Zelda) Her too, of course. It is quite tragic the
way the gods have tried to-
Link comes charging so quickly that it catches it Ganondorf off guard and
he has to stumble and spin away at the last second to avoid the sword
blow. He looks to Link with intense anger.
Link (almost using his sword to make the gesture)
‘You lie.’
Ganondorf
So be it.
With a sweep of his hand a black sword appears in it, and with his other
hand he conjures up lightning in the palm of it, then applies it to the
sword like a balm, so it is buzzing with electricity. The sword fight
starts and Link is always electrocuted when their swords clash and falls
back. Ganondorf is grinning.
Ganondorf
Yield and give to me what is mine. Give me the symbol the gods have
foolishly bestowed upon you. Give me your…courage.
Ganondorf then takes a massive sword swing even though Link is out of
range, and a ball of electricity is shot out from his swing (a bit like a
baseball/tennis swing, but not that quick) and Link has to dive out of the
way so it doesn’t strike him.
Eventually Link strikes it back (with a similar swing) towards Ganondorf
and it hits and electrocutes him. They it hit back and forth several
times, sometimes hitting Link and briefly electrocuting/incapacitating
him.
At moment he gets angrier or has to really physically exert himself,
Ganondorf begins to snort and look vaguely pig-like. Almost as if a
pig-demon part of him is being suppressed inside but wants to come out.
Eventually Link gets the upper hand, and while Ganondorf is electrocuted,
Link drives the sword right into his stomach. The music cuts out, and
Ganondorf falls to one knee, and it’s like a frozen tableaux, except for
the smoke that starts to come out of Ganondorf’s wound.
Link (signs)
Release her.
But Ganondorf just snickers.
Ganondorf
You know to destroy a body, boy. But do you know how to destroy a soul?
Ganondorf sends out some sort of wind/energy blast (with a flash of
piggish aesthetics) that pushes Link back, across the room.
Ganondorf stands up and removes the sword from his chest, even as his hand
begins to burn from holding the master sword.
Ganondorf
Power. You may have courage…
Ganondorf drives the master sword into floor so it sticks upright out of
it, his own hands still smoldering.
Ganondorf (holding up his own sword)
But I have power.
Link gets up and is ready to fight, tries to use his arrows and Ganondorf
just brushes them aside. Link looks around the room but sees nothing
useful, and lunges at Ganondorf weapon-less, who pushes him aside,
chuckling very much pig-like. Link tries again using the fire powder in
his pouch, but Ganondorf doesn’t seem to notice, looking more invincible
briefly covered in flames.
When Link tries to punch, Ganondorf just grabs his fist and then throws
Link across the room.
Ganondorf
I will do this. To you. To her. Again. And again. And again. I don't want
to. I have no wants in this regard. I need to.
Link make a lunge for his master sword, still impaled in the floor, but
Ganondorf knocks him away at the last moment. He stomps over to Link and
really begin to pummel him with his fists and boot.
Ganondorf
I will take your mark. That which has been burned into your hand by the
goddess by the foolish act of random chance, I will take that burden from
you. And I will take it from her next. Her so-called wisdom.
When he stops beating Link and can see how nearly unconscious he is,
Ganondorf throws down his own sword.
Ganondorf
No, no, no. Don’t die just yet. Look at me…Link.
Ganondorf holds up a ragged, exhausted Link, by his throat.
Ganondorf
Wake up, boy. WAKE UP!
Saying those two words loudly/manically seems to radiate a power through
all three of them.
Link's triforce mark on his hand starts to shine, as does Ganondorf's, but
so does Zelda's, and behind both Link and Ganondorf, Zelda raises her head
(almost creepily), and with a slow but steady raise of her hand she
shatters the crystal she is encased in
[the shattering is similar to Link
reaching for the monk in each Breath of the Wild shrine].
These shards of glass don't disappear, but stay suspended in the air all
over the room in a sort of 'frozen explosion', far enough away from the
people and not hurting them at all.
After a moment of shock from this, Ganondorf first drops Link, stares at
Zelda, who is looking quite zen. Ganondorf begins to circle her carefully,
as if knowing it might be dangerous.
Ganondorf (sneering)
Your…highness.
Ganondorf then lunges at her with alarming speed but Link stops him in his
tracks because Link (beaten, bloody, bruised, wheezing) is now holding
both swords (the Master and Ganon’s) in the same way as when he fought the
thieves early on, but now it’s front of throat and back of the neck
(Master Sword is at the throat).
Ganondorf
Boy-
An immense amount of light suddenly radiates from Zelda and Ganondorf
winces but he doesn’t risk moving because of the swords.
The mark on Ganondorf’s hand begins to fade. Despite this, he still seems
to be grinning. Link drops Ganon’s sword, and is ready to draw the killing
blow with the Master Sword at his throat.
Zelda (calm, otherworldly)
Stop.
Link stops, breathing hard.
Zelda
That's what he wants. He feeds on it.
Ganondorf starts to seethe as 'nothing' happens, as Link does not attack
him, and just as Ganondorf is about to lash out at her, Zelda sweeps her
arm and all the shards of glass in the room suddenly come back together
and reassemble, but not around her, but Ganondorf instead, trapping him.
Link finally lets his arm fall and knees fall, and he takes a deep,
exhausted breath.
Meanwhile, Zelda and Ganondorf stare at each other with a crystal glass
between them.
He talks to her menacingly (but we cannot hear), and she just nods, almost
listening, almost looking through him.
When it’s clear she is not going to free him or really converse, Ganondorf
starts pounding on the glass trying to break it to no avail, and Zelda
uses her magic and in a bright flash a portal to another place (the sacred
realm) opens up. Seven mysterious ghostly beings
[Sages, based on Twilight Princess
designs of them] float out of it, surround the crystal holding
Ganondorf and escort it (without touching it) through the portal, as if it
is a coffin.
When the crystal and sages disappear through the portal, it closes. For a
moment Zelda and Link just stare at the now empty space in the middle of
the destroyed throne room. Then Zelda is unsteady on her feet, exhausted
by all she's done, and starts to fall but Link catches her.
Zelda
Thank you…Link. (after a moment) I think I’ve said that before.
They both smile in exhausted relief.
CUT TO:
80.
EXT.
Day. Link and Zelda walk outside into the courtyard, and it's bright
again, and many things are back to normal, back to a ruined city thanks to
Ganondorf’s attack, but not the evil, twisted version he created (the
initial attack on the city and death of the king and Sahasrahla still
definitely happened). Impa is there, wounded but standing, and rushes over
and embraces Zelda, who is thrilled to see her.
Linebeck is leaning against a piece of rubble and limps over to Link as
they are both smiling with huge relief.
Linebeck
Kill the bad guy and save the princess? It's the Hyrule fantasy.
CUT TO:
81.
EXT.
Day. The four of them going to Telma’s (ruined inn) and seeing Telma and
the children run up to them happily. No dialogue, only appropriate music
for this and the following scenes.
CUT TO:
82.
EXT.
Day. A quick montage of the grandiose funeral for the king in the ruins of
the main courtyard arena (where the attack happened). Zelda is both solemn
and resolute, Impa at her side.
CUT TO:
83.
EXT.
Day. At the exact same time, a much more subtle funeral for Sahasrahla on
the ruins of the observatory. Only Link, Linebeck, and Telma attending.
CUT TO:
84.
EXT.
Day.
At Telma’s Link is preparing one of the horses (Epona) with saddle-bags,
and then gets on, with Telma, Linebeck, and the children seeing him off.
He gives them a wave, and begins to ride out of the area towards the
city’s gate.
CUT TO:
85.
INT.
Day.
Zelda watches Link go from a spot in the castle ruins (already being
rebuilt a bit?) as the music swells.
CUT TO:
BLACK SCREEN.
CREDITS.
END.
Mid or
Post-credits:
1.
EXT.
Day.
The Observatory ruins. Now there are more workers around digging and
excavating and organizing items. Nearby there is a group of much younger
looking soldiers/warriors in Sheikah gear going through basic training
maneuvers, which is being overseen by Impa.
Zelda
arrives on horseback, gets off and watches the exercises briefly, then
Impa comes over to Zelda and they both smile.
Impa
Welcome, your highness.
Zelda
Thank
you, Impa. You seem to be hard at work.
Impa
There’s so much to do, it’s kind of overwhelming.
Zelda
Don’t
worry, I can’t think of a better person to help establish the Sheikah as a
strong force in Hyrule once again.
Impa
You do
me a great honour saying so, but this aspect of the training might be the
easiest part. The history and knowledge of this group has been carefully
hidden, so even going through all these documents and chests and
secret-compartments will take a lot of time.
Zelda
Secret
compartments?
CUT
TO:
2.
INT.
Zelda
inside the basement ruins of the observatory, through a knocked down wall
with Impa a bit further back. She is seeing just how many boxes and chests
(some locked) are down here. She is walking past one with a broken latch,
and suddenly stops to stare at it. She takes a deep, nervous breath, and
then opens up the chest.
Inside
it is a brightly coloured, shocking mask with hideous yellow eyes and
multi-coloured spikes shooting up out of the forehead and around the
jaw-line. A touch of black smoke seems to be emanating from it.
It is
Majora’s Mask.
CUT
TO:
Black
Screen.
END
|
"it's always a great deal, but for who?" | |||